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Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has been gaining a lot of ground, allowing users to express…

Human-Computer Interaction · Computer Science 2021-04-23 Letícia Seixas Pereira , José Coelho , André Rodrigues , João Guerreiro , Tiago Guerreiro , Carlos Duarte

Recent years have witnessed an explosion of user-generated content (UGC) videos shared and streamed over the Internet, thanks to the evolution of affordable and reliable consumer capture devices, and the tremendous popularity of social…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Zhengzhong Tu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

Due to the scale of social video sharing, User Generated Content (UGC) is getting more attention from academia and industry. To facilitate compression-related research on UGC, YouTube has released a large-scale dataset. The initial dataset…

Multimedia · Computer Science 2020-02-28 Joong Gon Yim , Yilin Wang , Neil Birkbeck , Balu Adsumilli

The rise of generative AI is transforming the landscape of digital imagery, and exerting a significant influence on online creative communities. This has led to the emergence of AI-Generated Content (AIGC) social platforms, such as Civitai.…

Social and Information Networks · Computer Science 2024-07-23 Yiluo Wei , Yiming Zhu , Pan Hui , Gareth Tyson

In the last two years, Artificial Intelligence Generated Content (AIGC) has received significant attention, leading to an anecdotal rise in the amount of AIGC being shared via social media platforms. The impact of AIGC and its implications…

Computers and Society · Computer Science 2024-02-29 Yiluo Wei , Gareth Tyson

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

Traditional image tagging and retrieval algorithms have limited value as a result of being trained with heavily curated datasets. These limitations are most evident when arbitrary search words are used that do not intersect with training…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Karl Ni , Kyle Zaragoza , Charles Foster , Carmen Carrano , Barry Chen , Yonas Tesfaye , Alex Gude

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

Human-Computer Interaction · Computer Science 2026-02-17 Mahsa Bazzaz , Seth Cooper

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

In recent years, generative artificial intelligence models, represented by Large Language Models (LLMs) and Diffusion Models (DMs), have revolutionized content production methods. These artificial intelligence-generated content (AIGC) have…

Computation and Language · Computer Science 2024-05-06 Xiaomin Yu , Yezhaohui Wang , Yanfang Chen , Zhen Tao , Dinghao Xi , Shichao Song , Simin Niu , Zhiyu Li

In this paper, we investigate a novel artificial intelligence generation task termed Generated Contents Enrichment (GCE). Conventional AI content generation produces visually realistic content by implicitly enriching the given textual…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Mahdi Naseri , Jiayan Qiu , Zhou Wang

Although emotions are universal concepts, transferring the different shades of emotion from one language to another may not always be straightforward for human translators, let alone for machine translation systems. Moreover, the cognitive…

Computation and Language · Computer Science 2021-10-01 Hadeel Saadany , Constantin Orasan , Rocio Caro Quintana , Felix do Carmo , Leonardo Zilio

Recent advances in artificial intelligence (AI), coupled with a surge in training data, have led to the widespread use of AI for digital content generation, with ChatGPT serving as a representative example. Despite the increased efficiency…

Artificial Intelligence · Computer Science 2023-03-28 Jiacheng Wang , Hongyang Du , Dusit Niyato , Zehui Xiong , Jiawen Kang , Shiwen Mao , Xuemin , Shen

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

Artificial Intelligence Generated Content (AIGC) is one of the latest achievements in AI development. The content generated by related applications, such as text, images and audio, has sparked a heated discussion. Various derived AIGC…

Cryptography and Security · Computer Science 2023-06-02 Chuan Chen , Zhenpeng Wu , Yanyi Lai , Wenlin Ou , Tianchi Liao , Zibin Zheng

AI-generated media is radically changing the way content is both consumed and produced on the internet, and in no place is this potentially more visible than in sexual content. AI-generated sexual content (AIG-SC) is increasingly enabled by…

Computers and Society · Computer Science 2026-05-18 Jaron Mink , Lucy Qin , Elissa M. Redmiles

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Generative AI has ushered in the ability to generate content that closely mimics human contributions, introducing an unprecedented threat: Deployed en masse, these models can be used to manipulate public opinion and distort perceptions,…

Computers and Society · Computer Science 2024-03-25 Anirban Mukherjee