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In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

Image and Video Processing · Electrical Eng. & Systems 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Jian Liu , Xiaoshui Huang , Tianyu Huang , Lu Chen , Yuenan Hou , Shixiang Tang , Ziwei Liu , Wanli Ouyang , Wangmeng Zuo , Junjun Jiang , Xianming Liu

As camera-equipped robotic platforms become increasingly integrated into daily life, robotic-generated videos have begun to appear on streaming media platforms, enabling us to envision a future where humans and robots coexist. We…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Jianing Jin , Jiangyong Ying , Huiyu Duan , Liu Yang , Sijing Wu , Yunhao Li , Yushuo Zheng , Xiongkuo Min , Guangtao Zhai

In recent years, user-generated content (UGC) has become one of the major video types consumed via streaming networks. Numerous research contributions have focused on assessing its visual quality through subjective tests and objective…

Image and Video Processing · Electrical Eng. & Systems 2024-08-15 Zihao Qi , Chen Feng , Fan Zhang , Xiaozhong Xu , Shan Liu , David Bull

The pervasiveness of Social Media and user-generated content has triggered an exponential increase in global data volumes. However, due to collection and extraction challenges, data in many feeds, embedded comments, reviews and testimonials…

Social and Information Networks · Computer Science 2019-09-04 James Meneghello , Nik Thompson , Kevin Lee , Kok Wai Wong , Bilal Abu-Salih

High Dynamic Range (HDR) videos enhance visual experiences with superior brightness, contrast, and color depth. The surge of User-Generated Content (UGC) on platforms like YouTube and TikTok introduces unique challenges for HDR video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Shreshth Saini , Alan C. Bovik , Neil Birkbeck , Yilin Wang , Balu Adsumilli

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge…

Artificial Intelligence · Computer Science 2023-05-02 Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville , Tiago Machado , Gillian Smith

On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and…

Computer Science and Game Theory · Computer Science 2024-11-04 Fan Yao , Yiming Liao , Jingzhou Liu , Shaoliang Nie , Qifan Wang , Haifeng Xu , Hongning Wang

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

Software Engineering · Computer Science 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Generative AI is altering how we work, learn, communicate, and participate in online communities. How might online communities be changed by generative AI? To start addressing this question, we focused on online community moderators'…

Computers and Society · Computer Science 2025-10-21 Travis Lloyd , Joseph Reagle , Mor Naaman

Artificial Intelligence-Generated Content (AIGC) is an automated method for generating, manipulating, and modifying valuable and diverse data using AI algorithms creatively. This survey paper focuses on the deployment of AIGC applications,…

Networking and Internet Architecture · Computer Science 2023-11-01 Minrui Xu , Hongyang Du , Dusit Niyato , Jiawen Kang , Zehui Xiong , Shiwen Mao , Zhu Han , Abbas Jamalipour , Dong In Kim , Xuemin Shen , Victor C. M. Leung , H. Vincent Poor

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

The rapid proliferation of Artificial Intelligence-Generated Content (AIGC) is fundamentally restructuring online content ecologies, necessitating a rigorous examination of its behavioral and distributional implications. Leveraging a…

Artificial Intelligence · Computer Science 2026-05-14 Tianhao Shi , Yang Zhang , Xiaoyan Zhao , Fengbin Zhu , Chenyi Lei , Han Li , Wenwu Ou , Tian Yang , Yang Song , Yongdong Zhang , Fuli Feng

As advanced modern systems like deep neural networks (DNNs) and generative AI continue to enhance their capabilities in producing convincing and realistic content, the need to distinguish between user-generated and machine generated content…

Computation and Language · Computer Science 2024-04-01 Yaqi Xie , Anjali Rawal , Yujing Cen , Dixuan Zhao , Sunil K Narang , Shanu Sushmita

User-generated content (UGC) on social media platforms is vulnerable to incitements and manipulations, necessitating effective regulations. To address these challenges, those platforms often deploy automated content moderators tasked with…

Machine Learning · Computer Science 2025-07-29 Saba Ahmadi , Avrim Blum , Haifeng Xu , Fan Yao

AI Generated Content (AIGC) has received tremendous attention within the past few years, with content generated in the format of image, text, audio, video, etc. Meanwhile, AIGC has become a double-edged sword and recently received much…

Artificial Intelligence · Computer Science 2023-12-29 Chen Chen , Jie Fu , Lingjuan Lyu

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…

Human-Computer Interaction · Computer Science 2024-11-01 Jens Grubert , Junlong Chen , Per Ola Kristensson

While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking advantage of…

Human-Computer Interaction · Computer Science 2020-05-20 Gorm Lai , William Latham , Frederic Fol Leymarie

With the rapid growth of Internet video data amounts and types, a unified Video Quality Assessment (VQA) is needed to inspire video communication with perceptual quality. To meet the real-time and universal requirements in providing such…

Multimedia · Computer Science 2023-03-27 Xinhui Huang , Chunyi Li , Abdelhak Bentaleb , Roger Zimmermann , Guangtao Zhai

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area…

Computation and Language · Computer Science 2025-10-21 Qirui Zheng , Xingbo Wang , Keyuan Cheng , Muhammad Asif Ali , Yunlong Lu , Wenxin Li