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Estimating the limbs pose in a wearable way may benefit multiple areas such as rehabilitation, teleoperation, human-robot interaction, gaming, and many more. Several solutions are commercially available, but they are usually expensive or…

This paper addresses the problem of estimating and tracking human body keypoints in complex, multi-person video. We propose an extremely lightweight yet highly effective approach that builds upon the latest advancements in human detection…

Computer Vision and Pattern Recognition · Computer Science 2018-05-04 Rohit Girdhar , Georgia Gkioxari , Lorenzo Torresani , Manohar Paluri , Du Tran

Single camera 3D pose estimation is an ill-defined problem due to inherent ambiguities from depth, occlusion or keypoint noise. Multi-hypothesis pose estimation accounts for this uncertainty by providing multiple 3D poses consistent with…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Paweł A. Pierzchlewicz , Caio O. da Silva , R. James Cotton , Fabian H. Sinz

Video-based human pose estimation models aim to address scenarios that cannot be effectively solved by static image models such as motion blur, out-of-focus and occlusion. Most existing approaches consist of two stages: detecting human…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhihong Wei

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…

Motion capture from sparse inertial sensors has shown great potential compared to image-based approaches since occlusions do not lead to a reduced tracking quality and the recording space is not restricted to be within the viewing frustum…

Graphics · Computer Science 2022-03-18 Xinyu Yi , Yuxiao Zhou , Marc Habermann , Soshi Shimada , Vladislav Golyanik , Christian Theobalt , Feng Xu

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

Motion capture using sparse inertial sensors has shown great promise due to its portability and lack of occlusion issues compared to camera-based tracking. Existing approaches typically assume that IMU sensors are tightly attached to the…

Graphics · Computer Science 2025-08-14 Andela Ilic , Jiaxi Jiang , Paul Streli , Xintong Liu , Christian Holz

Whole-body pose and shape estimation aims to jointly predict different behaviors (e.g., pose, hand gesture, facial expression) of the entire human body from a monocular image. Existing methods often exhibit degraded performance under the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Hui EnPang , Zhongang Cai , Lei Yang , Qingyi Tao , Zhonghua Wu , Tianwei Zhang , Ziwei Liu

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Accurate estimation of the in-hand pose of an object based on its CAD model is crucial in both industrial applications and everyday tasks, ranging from positioning workpieces and assembling components to seamlessly inserting devices like…

Machine Learning · Computer Science 2025-09-22 Mingdong Wu , Long Yang , Jin Liu , Weiyao Huang , Lehong Wu , Zelin Chen , Daolin Ma , Hao Dong

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition…

Graphics · Computer Science 2026-03-03 Rang Meng , Xingyu Zhang , Yuming Li , Chenguang Ma

Systems for estimating the six-degrees-of-freedom human body pose have been improving for over two decades. Technologies such as motion capture cameras, advanced gaming peripherals and more recently both deep learning techniques and virtual…

Robotics · Computer Science 2022-08-24 Wouter Jansen , Dennis Laurijssen , Walter Daems , Jan Steckel

Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do. However, as the recorded signals are sparse and quite…

Graphics · Computer Science 2021-05-12 Xinyu Yi , Yuxiao Zhou , Feng Xu

Human image animation involves generating a video from a static image by following a specified pose sequence. Current approaches typically adopt a multi-stage pipeline that separately learns appearance and motion, which often leads to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qilin Wang , Zhengkai Jiang , Chengming Xu , Jiangning Zhang , Yabiao Wang , Xinyi Zhang , Yun Cao , Weijian Cao , Chengjie Wang , Yanwei Fu

Human-robot collaboration requires the establishment of methods to guarantee the safety of participating operators. A necessary part of this process is ensuring reliable human pose estimation. Established vision-based modalities encounter…

Robotics · Computer Science 2024-06-28 Michael Zechmair , Yannick Morel

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Yuxiang Zhang , Zhe Li , Liang An , Mengcheng Li , Tao Yu , Yebin Liu

Smooth and seamless robot navigation while interacting with humans depends on predicting human movements. Forecasting such human dynamics often involves modeling human trajectories (global motion) or detailed body joint movements (local…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Vida Adeli , Ehsan Adeli , Ian Reid , Juan Carlos Niebles , Hamid Rezatofighi

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee