Related papers: Motif Guided Graph Transformer with Combinatorial …
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of…
Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as…
In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…
The global multi-object tracking (MOT) system can consider interaction, occlusion, and other ``visual blur'' scenarios to ensure effective object tracking in long videos. Among them, graph-based tracking-by-detection paradigms achieve…
Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions…
The choice of the representations is essential for deep gait recognition methods. The binary silhouettes and skeletal coordinates are two dominant representations in recent literature, achieving remarkable advances in many scenarios.…
A key challenge in deriving unified neural solvers for combinatorial optimization (CO) is efficient generalization of models between a given set of tasks to new tasks not used during the initial training process. To address it, we first…
Identifying humans with their walking sequences, known as gait recognition, is a useful biometric understanding task as it can be observed from a long distance and does not require cooperation from the subject. Two common modalities used…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…
3D human mesh recovery from a 2D pose plays an important role in various applications. However, it is hard for existing methods to simultaneously capture the multiple relations during the evolution from skeleton to mesh, including…
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of…
With rapid advancements in depth sensors and deep learning, skeleton-based person re-identification (re-ID) models have recently achieved remarkable progress with many advantages. Most existing solutions learn single-level skeleton features…
Graph convolutional networks have been widely applied in skeleton-based gait recognition. A key challenge in this task is to distinguish the individual walking styles of different subjects across various views. Existing state-of-the-art…
Despite continuous advancements in deep learning for understanding human motion, existing models often struggle to accurately identify action timing and specific body parts, typically supporting only single-round interaction. Such…
In spite of the great progress in human motion prediction, it is still a challenging task to predict those aperiodic and complicated motions. We believe that to capture the correlations among human body components is the key to understand…
Person re-identification (Re-ID) via gait features within 3D skeleton sequences is a newly-emerging topic with several advantages. Existing solutions either rely on hand-crafted descriptors or supervised gait representation learning. This…