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We consider autonomous racing of two cars and present an approach to formulate racing decisions as a non-cooperative non-zero-sum game. We design three different games where the players aim to fulfill static track constraints as well as…

Optimization and Control · Mathematics 2019-01-11 Alexander Liniger , John Lygeros

One key in real-life Nash equilibrium applications is to calibrate players' cost functions. To leverage the approximation ability of neural networks, we proposed a general framework for optimizing and learning Nash equilibrium using neural…

Computer Science and Game Theory · Computer Science 2024-09-04 Di Zhang , Wei Gu , Qing Jin

We formulate a vector cost alternative to the scalarization method for weighting and combining multi-objective costs. The algorithm produces solutions to bimatrix games that are simultaneously pure, unique Nash equilibria and Pareto optimal…

Computer Science and Game Theory · Computer Science 2025-07-30 Benjamin R. Toaz , Shaunak D. Bopardikar

We formulate offloading of computational tasks from a dynamic group of mobile agents (e.g., cars) as decentralized decision making among autonomous agents. We design an interaction mechanism that incentivizes such agents to align private…

Multiagent Systems · Computer Science 2022-08-11 Jing Tan , Ramin Khalili , Holger Karl , Artur Hecker

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

Computer Science and Game Theory · Computer Science 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

In this paper, a Nash-type fictitious game framework is introduced to handle a time-inconsistent linear-quadratic optimal control. The Nash-type game in this framework is called fictitious as it is between the decision maker (called real…

Optimization and Control · Mathematics 2021-10-04 Yuan-Hua Ni , Binbin Si , Xinzhen Zhang

We investigate both stationary and time-varying, nonmonotone generalized Nash equilibrium problems that exhibit symmetric interactions among the agents, which are known to be potential. As may happen in practical cases, however, we envision…

Optimization and Control · Mathematics 2024-07-09 Filippo Fabiani , Andrea Simonetto , Paul J. Goulart

Although dynamic games provide a rich paradigm for modeling agents' interactions, solving these games for real-world applications is often challenging. Many real-world interactive settings involve general nonlinear state and input…

Robotics · Computer Science 2023-08-08 Maulik Bhatt , Yixuan Jia , Negar Mehr

We investigate Nash equilibrium learning in a competitive Markov Game (MG) environment, where multiple agents compete, and multiple Nash equilibria can exist. In particular, for an oligopolistic dynamic pricing environment, exact Nash…

Computer Science and Game Theory · Computer Science 2024-03-05 Larkin Liu

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has…

Computer Science and Game Theory · Computer Science 2021-02-19 Sam Ganzfried

Autonomous racing presents unique challenges due to its non-linear dynamics, the high speed involved, and the critical need for real-time decision-making under dynamic and unpredictable conditions. Most traditional Reinforcement Learning…

Robotics · Computer Science 2025-05-13 Benedict Hildisch , Edoardo Ghignone , Nicolas Baumann , Cheng Hu , Andrea Carron , Michele Magno

Modeling the decision-making behavior of vehicles presents unique challenges, particularly during unprotected left turns at intersections, where the uncertainty of human drivers is especially pronounced. In this context, connected…

Systems and Control · Electrical Eng. & Systems 2025-07-08 Yuansheng Lian , Ke Zhang , Meng Li , Shen Li

We present a modular framework to benchmark new and existing methods for trajectory planning and control in high-acceleration maneuvers that push autonomous driving to the limits. Our framework includes time-optimal raceline generation,…

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the…

Computer Science and Game Theory · Computer Science 2023-01-18 Sam Ganzfried

In this paper, we investigate the seeking of Nash equilibrium (NE) in a non-cooperative quadratic game where all agents exchange their delayed strategy information with their neighbors. To extend best-response algorithms to the delayed…

Systems and Control · Electrical Eng. & Systems 2026-02-24 Kaichen Jiang , Yuyue Yan , Mingda Yue , Yuhu Wu

To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the…

Robotics · Computer Science 2025-12-30 Avishav Engle , Andrey Zhitnikov , Oren Salzman , Omer Ben-Porat , Kiril Solovey

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so…

Computer Science and Game Theory · Computer Science 2021-10-19 Yuanheng Zhu , Dongbin Zhao , Mengchen Zhao , Dong Li

Motivated by emerging resource allocation and data placement problems such as web caches and peer-to-peer systems, we consider and study a class of resource allocation problems over a network of agents (nodes). In this model, nodes can…

Computer Science and Game Theory · Computer Science 2020-01-07 S. Rasoul Etesami

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent…

Multiagent Systems · Computer Science 2025-10-15 Jingxiao Chen , Weiji Xie , Weinan Zhang , Yong yu , Ying Wen

This paper presents a hierarchical planning algorithm for racing with multiple opponents. The two-stage approach consists of a high-level behavioral planning step and a low-level optimization step. By combining discrete and continuous…

Robotics · Computer Science 2026-04-29 Georg Jank , Matthias Rowold , Boris Lohmann