English

Effective Game-Theoretic Motion Planning via Nested Search

Robotics 2025-12-30 v2 Multiagent Systems

Abstract

To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the concept of Nash Equilibrium (NE), as a key enabler for behavior-aware decision-making. Yet, existing work falls short of fully unleashing the power of game-theoretic reasoning. Specifically, popular optimization-based methods require simplified robot dynamics and tend to get trapped in local minima due to convexification. Other works that rely on payoff matrices suffer from poor scalability due to the explicit enumeration of all possible trajectories. To bridge this gap, we introduce Game-Theoretic Nested Search (GTNS), a novel, scalable, and provably correct approach for computing NEs in general dynamical systems. GTNS efficiently searches the action space of all agents involved, while discarding trajectories that violate the NE constraint (no unilateral deviation) through an inner search over a lower-dimensional space. Our algorithm enables explicit selection among equilibria by utilizing a user-specified global objective, thereby capturing a rich set of realistic interactions. We demonstrate the approach on a variety of autonomous driving and racing scenarios where we achieve solutions in mere seconds on commodity hardware.

Keywords

Cite

@article{arxiv.2511.08001,
  title  = {Effective Game-Theoretic Motion Planning via Nested Search},
  author = {Avishav Engle and Andrey Zhitnikov and Oren Salzman and Omer Ben-Porat and Kiril Solovey},
  journal= {arXiv preprint arXiv:2511.08001},
  year   = {2025}
}

Comments

Updated version. Additional experiment included. Cosmetic/formatting changes made

R2 v1 2026-07-01T07:31:35.085Z