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This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…

Human-Computer Interaction · Computer Science 2016-08-22 Renaud Gervais , Joan Sol Roo , Jérémy Frey , Martin Hachet

Sound environment is a prime source of conscious and unconscious information which allows listeners to place themselves, to communicate, to feel, to remember. The author describes the process of designing a new audio interactive apparatus…

Sound · Computer Science 2019-11-22 Frédéric Voisin

Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…

Sound · Computer Science 2025-09-15 Ľuboš Hládek , Stephan D. Ewert , Bernhard U. Seeber

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact…

Sound · Computer Science 2023-06-19 Samuel Clarke , Ruohan Gao , Mason Wang , Mark Rau , Julia Xu , Jui-Hsien Wang , Doug L. James , Jiajun Wu

Historically, astronomy has prioritized visuals to present information, with scientists and communicators overlooking the critical need to communicate astrophysics with blind or low-vision audiences and provide novel channels for sighted…

Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer…

Human-Computer Interaction · Computer Science 2023-03-27 Tim Scargill , Sangjun Eom , Ying Chen , Maria Gorlatova

Based on a case study on 3D printing, we have been experimenting on the sonification of multidimensional data for peripheral process monitoring. In a previous paper, we tested the effectiveness of a soundscape which combined intentionally…

Human-Computer Interaction · Computer Science 2023-02-09 Maxime Poret , Catherine Semal , Myriam Desainte-Catherine

The exploration of the universe is experiencing a huge development thanks to the success and possibilities of today's major space telescope missions which can generate measurements and images with a resolution 100 times higher than their…

Instrumentation and Methods for Astrophysics · Physics 2024-05-21 Adrián García Riber , Francisco Serradilla

The concern over global urbanization trend imposes smart-city as enabling information and communication technology (ICT) to improve urban governance. However, the light trance on better living space is stimulated by socioeconomic impact of…

Computers and Society · Computer Science 2016-03-14 Rossi Kamal , Choong Seon Hong

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Stefan Fichna , Thomas Biberger , Bernhard U. Seeber , Stephan D. Ewert

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

Technology and the fruition of cultural heritage are becoming increasingly more entwined, especially with the advent of smart audio guides, virtual and augmented reality, and interactive installations. Machine learning and computer vision…

Computer Vision and Pattern Recognition · Computer Science 2020-12-30 Pietro Bongini , Federico Becattini , Andrew D. Bagdanov , Alberto Del Bimbo

In this paper, we explore how performers' embodied interactions with a Neural Audio Synthesis model allow the exploration of the latent space of such a model, mediated through movements sensed by e-textiles. We provide background and…

Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…

Physics Education · Physics 2013-11-13 Walter Guyot , Helene Courtois M. , Jacques Toussaint

The preservation of cultural heritage faces increasing threats from climate change effects and environmental hazards, demanding innovative solutions that can promote awareness and resilience. This paper presents ARise, an Augmented Reality…

Human-Computer Interaction · Computer Science 2025-11-18 Angelica Urbanelli , Marina Nadalin , Mario Chiesa , Rojin Bayat , Massimo Migliorini , Claudio Rossi

Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with…

Human-Computer Interaction · Computer Science 2025-01-07 Zhongyuan Yu , Daniel Zeidler , Krishnan Chandran , Lars Engeln , Kelsang Mende , Matthew McGinity

Geriatric depression is a common mental health condition affecting majority of older adults in the US. As per Attention Restoration Theory (ART), participation in outdoor activities is known to reduce depression and provide restorative…

Computers and Society · Computer Science 2021-04-13 Swapna Joshi , Kostas Stavrianakis , Sanchari Das

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim