Related papers: Materialising contexts: virtual soundscapes for re…
There is growing evidence that digital peer-support networks can have a positive influence on behaviour change and wellbeing outcomes for people who harm themselves and others. However, making and sustaining such networks are subject to…
Accessibility has long been a primary concern for major museums around the world. This is no exception for the Museo Nacional de Artes Visuales (MNAV, National Museum of Visual Arts) in Uruguay. Having a special interest in achieving…
The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…
This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…
We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work…
Static information presentation in VR cultural heritage often causes cognitive overload or under-stimulation. We introduce a closed-loop adaptive interface that tailors content depth to real-time visitor behavior through implicit multimodal…
Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…
Conventional audio classification relied on predefined classes, lacking the ability to learn from free-form text. Recent methods unlock learning joint audio-text embeddings from raw audio-text pairs describing audio in natural language.…
The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…
Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…
We present a demo of UltrasonicSpheres, a novel system for location-specific audio delivery using wearable earphones that decode ultrasonic signals into audible sound. Unlike conventional beamforming setups, UltrasonicSpheres relies on…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…
Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry…
Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verbal communication features in relation to their conversation…