Related papers: Materialising contexts: virtual soundscapes for re…
In this paper, we describe an electronic guidebook prototype and report on a study of its use in a historic house. Supported by mechanisms in the guidebook, visitors constructed experiences that had a high degree of interaction with three…
This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on a 2D screen. Having a precise speech recognition mechanism,…
Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…
Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…
The Audio Mostly (AM) conference has long been a platform for exploring the intersection of sound, technology, and culture. Despite growing interest in sonic cultures, discussions on the role of cultural diversity in sound design and…
For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tactile maps enhance these capabilities with audio feedback,…
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…
Perceptualizing tool interactions with deformable structures in surgical procedures remains challenging, as unimodal visualization techniques often fail to capture the complexity of these interactions due to constraints such as occlusion…
From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…
Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we…
Conversational agents powered by Large Language Models (LLMs) are increasingly utilized in educational settings, in particular in individual closed digital environments, yet their potential adoption in the physical learning environments…
This paper outlines the Clarkston AR Gateways Project, a speculative process and artifact entering its second phase, where Augmented Reality (AR) will be used to amplify the diverse narratives of Clarkston, Georgia's refugee community.…
Naturalistic recordings capture audio in real-world environments where participants behave naturally without interference from researchers or experimental protocols. Naturalistic long-form recordings extend this concept by capturing…
The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…
The sweet spot can be interpreted as the region where acoustic sources create a spatial auditory illusion. We study the problem of maximizing this sweet spot when reproducing a desired sound wave using an array of loudspeakers. To achieve…
Audiovisual archives are the mnemonic archives of the 21st century, with important cultural institutions increasingly digitizing their video collections. However, these remain mostly inaccessible, due to the sheer amount of content combined…
When operating a machine, the operator needs to know some spatial relations, like the relative location of the target or the nearest obstacle. Often, sensors are used to derive this spatial information, and visual displays are deployed as…
Although perceptual (dis)similarity between sensory stimuli seems akin to distance, measuring the Euclidean distance between vector representations of auditory stimuli is a poor estimator of subjective dissimilarity. In hearing, nonlinear…
Although man has become sedentary over time, his wish to travel the world remains as strong as ever. The aim of this paper is to show how techniques based on imagery and Augmented Reality (AR) can prove to be of great help when discovering…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…