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Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because cameras only capture partial observations of objects, especially when occlusion occurs. In this paper, we leverage two extra…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Minghan Zhu , Zhiyi Wang , Qihang Sun , Maani Ghaffari , Michael Posa

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Long Le , Jason Xie , William Liang , Hung-Ju Wang , Yue Yang , Yecheng Jason Ma , Kyle Vedder , Arjun Krishna , Dinesh Jayaraman , Eric Eaton

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations such as historic…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Thomas Pöllabauer , Julius Kühn , Jiayi Li , Arjan Kuijper

The acquisition of substantial volumes of 3D articulated object data is expensive and time-consuming, and consequently the scarcity of 3D articulated object data becomes an obstacle for deep learning methods to achieve remarkable…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Jianhua Sun , Yuxuan Li , Jiude Wei , Longfei Xu , Nange Wang , Yining Zhang , Cewu Lu

We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Jiahui Lei , Congyue Deng , Bokui Shen , Leonidas Guibas , Kostas Daniilidis

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

We present ShapeFormer, a transformer-based network that produces a distribution of object completions, conditioned on incomplete, and possibly noisy, point clouds. The resultant distribution can then be sampled to generate likely…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Xingguang Yan , Liqiang Lin , Niloy J. Mitra , Dani Lischinski , Daniel Cohen-Or , Hui Huang

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jon Hasselgren , Zheng Zeng , Milos Hasan , Jacob Munkberg

Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Hongbin Xu , Chaohui Yu , Feng Xiao , Jiazheng Xing , Hai Ci , Weitao Chen , Fan Wang , Ming Li

Reorienting diverse objects with a multi-fingered hand is a challenging task. Current methods in robotic in-hand manipulation are either object-specific or require permanent supervision of the object state from visual sensors. This is far…

Robotics · Computer Science 2024-08-30 Johannes Pitz , Lennart Röstel , Leon Sievers , Darius Burschka , Berthold Bäuml

We present a structured graph variational autoencoder for generating the layout of indoor 3D scenes. Given the room type (e.g., living room or library) and the room layout (e.g., room elements such as floor and walls), our architecture…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Aditya Chattopadhyay , Xi Zhang , David Paul Wipf , Himanshu Arora , Rene Vidal

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Chuhao Chen , Isabella Liu , Xinyue Wei , Hao Su , Minghua Liu

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

Design - especially of physical objects - can be understood as creative acts solving practical problems. In this paper we describe a biologically-inspired developmental model as the basis of a generative form-finding system. Using local…

Neural and Evolutionary Computing · Computer Science 2021-07-13 Jon McCormack , Camilo Cruz Gambardella

We present SHIFT3D, a differentiable pipeline for generating 3D shapes that are structurally plausible yet challenging to 3D object detectors. In safety-critical applications like autonomous driving, discovering such novel challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Hongge Chen , Zhao Chen , Gregory P. Meyer , Dennis Park , Carl Vondrick , Ashish Shrivastava , Yuning Chai

Articulated objects (e.g., doors and drawers) exist everywhere in our life. Different from rigid objects, articulated objects have higher degrees of freedom and are rich in geometries, semantics, and part functions. Modeling different kinds…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Yushi Du , Ruihai Wu , Yan Shen , Hao Dong

Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and structure definitions relying on hierarchical annotations and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Changfeng Ma , Pengxiao Guo , Shuangyu Yang , Yinuo Chen , Jie Guo , Chongjun Wang , Yanwen Guo , Wenping Wang