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Related papers: Relationship between mis\`ere NIM and two-player G…

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Combinatorial games played between two players, called Spoiler and Duplicator, have often been used to capture syntactic properties of formal logical languages. For instance, the widely used Ehrenfeucht-Fra\"iss\'e (EF) game captures the…

Logic in Computer Science · Computer Science 2025-08-01 Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta

An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…

Neural and Evolutionary Computing · Computer Science 2021-09-28 Mihai Oltean

We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

Computer Science and Game Theory · Computer Science 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…

Combinatorics · Mathematics 2025-02-18 Robert Steele , Daniel B. Larremore

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

Artificial Intelligence · Computer Science 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

The domination game is played on a graph $G$ by two players, Dominator and Staller, who alternate in selecting vertices until each vertex in the graph $G$ is contained in the closed neighbourhood of the set of selected vertices. Dominator's…

Combinatorics · Mathematics 2023-02-08 Julien Portier , Leo Versteegen

We present two zero-sum games modeling situations where one player attacks (or hides in) a finite dimensional nonempty compact set, and the other tries to prevent the attack (or find him). The first game, called patrolling game, corresponds…

Optimization and Control · Mathematics 2019-07-03 Tristan Garrec

We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…

Computer Science and Game Theory · Computer Science 2019-01-21 Andrea Celli , Stefano Coniglio , Nicola Gatti

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

Logic in Computer Science · Computer Science 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…

Combinatorics · Mathematics 2018-04-19 Ignacio García-Marco , Kolja Knauer , Luis Pedro Montejano

We analyze the two-player game of Knock 'em Down, asymptotically as the number of tokens to be knocked down becomes large. Optimal play requires mixed strategies with deviations of order sqrt(n) from the naive law-of-large numbers…

Probability · Mathematics 2012-06-26 James Allen Fill , David B. Wilson

In general, Nash equilibria in normal-form games may require players to play (probabilistically) mixed strategies. We define a measure of the complexity of finite probability distributions and study the complexity required to play Nash…

Computer Science and Game Theory · Computer Science 2024-05-14 Edan Orzech , Martin Rinard

We consider an extension of strategic normal form games with a phase of negotiations before the actual play of the game, where players can make binding offers for transfer of utilities to other players after the play of the game, in order…

Computer Science and Game Theory · Computer Science 2013-11-19 Valentin Goranko , Paolo Turrini

At a mixed Nash equilibrium, the payoff of a player does not depend on her own action, as long as her opponent sticks to his. In a periodic strategy, a concept developed in a previous paper (arXiv:1307.2035v4), in contrast, the own payoff…

Computer Science and Game Theory · Computer Science 2020-05-27 V. K. Oikonomou , J. Jost

We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…

Quantum Physics · Physics 2020-06-15 Dmitry Kravchenko , Kamil Khadiev , Danil Serov , Ruslan Kapralov

Given a skew-symmetric matrix, the corresponding two-player symmetric zero-sum game is defined as follows: one player, the row player, chooses a row and the other player, the column player, chooses a column. The payoff of the row player is…

Computer Science and Game Theory · Computer Science 2017-07-11 Florian Brandl

We give a simple human-playable winning strategy for the second player in the game of Sim.

Combinatorics · Mathematics 2020-01-14 Weronika Wrzos-Kaminska

We study a spatial Prisoner's dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner's Dilemma games with their 24 nearest neighbors. The…

Physics and Society · Physics 2015-05-13 Michel Droz , Janusz Szwabiński , György Szabó

We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as {\em Blocking Wythoff Nim}, consists of moving a…

Combinatorics · Mathematics 2015-06-05 Matthew Cook , Urban Larsson , Turlough Neary
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