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Recent progress of video diffusion models have enabled extensive simulation of the physical world. While simulation with hand object interaction has been less explored. We propose DexSIM, a dexterous simulation framework for simulating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Adam Lee

Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jiawei Zhou , Zhenxin Zhu , Lingyi Du , Linye Lyu , Lijun Zhou , Zhanqian Wu , Hongcheng Luo , Zhuotao Tian , Bing Wang , Guang Chen , Hangjun Ye , Haiyang Sun , Yu Li

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zisu Li , Hengye Lyu , Jiaxin Shi , Yufeng Zeng , Mingming Fan , Hanwang Zhang , Chen Liang

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich…

World models can foresee the outcomes of different actions, which is of paramount importance for autonomous driving. Nevertheless, existing driving world models still have limitations in generalization to unseen environments, prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Shenyuan Gao , Jiazhi Yang , Li Chen , Kashyap Chitta , Yihang Qiu , Andreas Geiger , Jun Zhang , Hongyang Li

Generalizing to long-horizon manipulation tasks in a zero-shot setting remains a central challenge in robotics. Current multimodal foundation based approaches, despite their capabilities, typically fail to decompose high-level commands into…

Robotics · Computer Science 2025-10-22 Ke Ye , Jiaming Zhou , Yuanfeng Qiu , Jiayi Liu , Shihui Zhou , Kun-Yu Lin , Junwei Liang

World models and video generation are pivotal technologies in the domain of autonomous driving, each playing a critical role in enhancing the robustness and reliability of autonomous systems. World models, which simulate the dynamics of…

Artificial Intelligence · Computer Science 2024-11-06 Ao Fu , Yi Zhou , Tao Zhou , Yi Yang , Bojun Gao , Qun Li , Guobin Wu , Ling Shao

The generation and simulation of diverse real-world scenes have significant application value in the field of autonomous driving, especially for the corner cases. Recently, researchers have explored employing neural radiance fields or…

Robotics · Computer Science 2025-03-04 Bin Xie , Yingfei Liu , Tiancai Wang , Jiale Cao , Xiangyu Zhang

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Xiaojie Xu , Zhengyuan Lin , Kang He , Yukang Feng , Xiaofeng Mao , Yuanyang Yin , Kaipeng Zhang , Yongtao Ge

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

This paper presents a generalized framework for the simulation of multiple robots and drones in highly realistic models of natural environments. The proposed simulation architecture uses the Unreal Engine4 for generating both optical and…

Robotics · Computer Science 2017-08-08 Ori Ganoni , Ramakrishnan Mukundan

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

Autonomous driving in an unregulated urban crowd is an outstanding challenge, especially, in the presence of many aggressive, high-speed traffic participants. This paper presents SUMMIT, a high-fidelity simulator that facilitates the…

Robotics · Computer Science 2020-11-12 Yuanfu Luo , Panpan Cai , Yiyuan Lee , David Hsu

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar

Motion forecasting for agents in autonomous driving is highly challenging due to the numerous possibilities for each agent's next action and their complex interactions in space and time. In real applications, motion forecasting takes place…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Song , Bozhou Zhang , Xiatian Zhu , Li Zhang

Generating a complete and explorable 360-degree visual world enables a wide range of downstream applications. While prior works have advanced the field, they remain constrained by either narrow field-of-view limitations, which hinder the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Yuyang Yin , HaoXiang Guo , Fangfu Liu , Mengyu Wang , Hanwen Liang , Eric Li , Yikai Wang , Xiaojie Jin , Yao Zhao , Yunchao Wei

We present InSpatio-WorldFM, an open-source real-time frame model for spatial intelligence. Unlike video-based world models that rely on sequential frame generation and incur substantial latency due to window-level processing,…

The simulation-based testing of Autonomous Driving Systems (ADSs) has gained significant attention. However, current approaches often fall short of accurately assessing ADSs for two reasons: over-reliance on expert knowledge and the…

Robotics · Computer Science 2023-05-12 Ping Zhang , Lingfeng Ming , Tingyi Yuan , Cong Qiu , Yang Li , Xinhua Hui , Zhiquan Zhang , Chao Huang