English
Related papers

Related papers: The Matrix: Infinite-Horizon World Generation with…

200 papers

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

We introduce the Precise Synthetic Image and LiDAR (PreSIL) dataset for autonomous vehicle perception. Grand Theft Auto V (GTA V), a commercial video game, has a large detailed world with realistic graphics, which provides a diverse data…

Computer Vision and Pattern Recognition · Computer Science 2019-05-08 Braden Hurl , Krzysztof Czarnecki , Steven Waslander

Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Seung Wook Kim , Jonah Philion , Antonio Torralba , Sanja Fidler

We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task because their physical state is decoupled from their visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Jiahao Zhan , Zizhang Li , Hong-Xing Yu , Jiajun Wu

Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yubo Huang , Hailong Guo , Fangtai Wu , Weiqiang Wang , Shifeng Zhang , Shijie Huang , Qijun Gan , Lin Liu , Sirui Zhao , Enhong Chen , Jiaming Liu , Steven Hoi

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be…

Autonomous driving in an unregulated urban crowd is an outstanding challenge, especially, in the presence of many aggressive, high-speed traffic participants. This paper presents SUMMIT, a high-fidelity simulator that facilitates the…

Robotics · Computer Science 2020-03-16 Panpan Cai , Yiyuan Lee , Yuanfu Luo , David Hsu

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual…

Generating videos with realistic and physically plausible motion is one of the main recent challenges in computer vision. While diffusion models are achieving compelling results in image generation, video diffusion models are limited by…

Machine Learning · Computer Science 2024-10-28 Luca Savant Aira , Antonio Montanaro , Emanuele Aiello , Diego Valsesia , Enrico Magli

Realistic and diverse traffic scenarios in large quantities are crucial for the development and validation of autonomous driving systems. However, owing to numerous difficulties in the data collection process and the reliance on intensive…

Robotics · Computer Science 2025-10-07 Shuo Sun , Zekai Gu , Tianchen Sun , Jiawei Sun , Chengran Yuan , Yuhang Han , Dongen Li , Marcelo H. Ang

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they…

Robotics · Computer Science 2026-03-18 Mutian Xu , Tianbao Zhang , Tianqi Liu , Zhaoxi Chen , Xiaoguang Han , Ziwei Liu

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Kunhao Liu , Wenbo Hu , Jiale Xu , Ying Shan , Shijian Lu

Collision-free motion generation in unknown environments is a core building block for robot manipulation. Generating such motions is challenging due to multiple objectives; not only should the solutions be optimal, the motion generator…

Robotics · Computer Science 2022-10-25 Adam Fishman , Adithyavairan Murali , Clemens Eppner , Bryan Peele , Byron Boots , Dieter Fox

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and…

Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Longfei Li , Zhiwen Fan , Wenyan Cong , Xinhang Liu , Yuyang Yin , Matt Foutter , Panwang Pan , Chenyu You , Yue Wang , Zhangyang Wang , Yao Zhao , Marco Pavone , Yunchao Wei