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A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yicong Hong , Yiqun Mei , Chongjian Ge , Yiran Xu , Yang Zhou , Sai Bi , Yannick Hold-Geoffroy , Mike Roberts , Matthew Fisher , Eli Shechtman , Kalyan Sunkavalli , Feng Liu , Zhengqi Li , Hao Tan

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Yifan Lu , Xuanchi Ren , Jiawei Yang , Tianchang Shen , Zhangjie Wu , Jun Gao , Yue Wang , Siheng Chen , Mike Chen , Sanja Fidler , Jiahui Huang

World models, especially in autonomous driving, are trending and drawing extensive attention due to their capacity for comprehending driving environments. The established world model holds immense potential for the generation of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Xiaofeng Wang , Zheng Zhu , Guan Huang , Xinze Chen , Jiagang Zhu , Jiwen Lu

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Wenqiang Sun , Fangyun Wei , Jinjing Zhao , Xi Chen , Zilong Chen , Hongyang Zhang , Jun Zhang , Yan Lu

The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jiamin Wang , Yichen Yao , Xiang Feng , Hang Wu , Yaming Wang , Qingqiu Huang , Yuexin Ma , Xinge Zhu

Generating 3D scenes is still a challenging task due to the lack of readily available scene data. Most existing methods only produce partial scenes and provide limited navigational freedom. We introduce a practical and scalable solution…

Graphics · Computer Science 2025-09-26 Zhaoyang Zhang , Yannick Hold-Geoffroy , Miloš Hašan , Ziwen Chen , Fujun Luan , Julie Dorsey , Yiwei Hu

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Hyeongju Mun , In-Hwan Jin , Sohyeong Kim , Kyeongbo Kong

Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Chaoda Zheng , Sean Li , Jinhao Deng , Zhennan Wang , Shijia Chen , Liqiang Xiao , Ziheng Chi , Hongbin Lin , Kangjie Chen , Boyang Wang , Yu Zhang , Xianming Liu

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Taiming Lu , Tianmin Shu , Junfei Xiao , Luoxin Ye , Jiahao Wang , Cheng Peng , Chen Wei , Daniel Khashabi , Rama Chellappa , Alan Yuille , Jieneng Chen

The rapid evolution of video generation has enabled models to simulate complex physical dynamics and long-horizon causalities, positioning them as potential world simulators. However, a critical gap still remains between the theoretical…

Image and Video Processing · Electrical Eng. & Systems 2026-05-06 Muyang He , Hanzhong Guo , Junxiong Lin , Yizhou Yu

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. Conversely, diffusion models offer unprecedented…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Alexander Goslin

We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Haoxuan Che , Xuanhua He , Quande Liu , Cheng Jin , Hao Chen

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Kai Zeng , Zhanqian Wu , Kaixin Xiong , Xiaobao Wei , Xiangyu Guo , Zhenxin Zhu , Kalok Ho , Lijun Zhou , Bohan Zeng , Ming Lu , Haiyang Sun , Bing Wang , Guang Chen , Hangjun Ye , Wentao Zhang

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Jiacheng Chen , Ziyu Jiang , Mingfu Liang , Bingbing Zhuang , Jong-Chyi Su , Sparsh Garg , Ying Wu , Manmohan Chandraker

Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving,…

Artificial Intelligence · Computer Science 2025-09-09 Yinglin Duan , Zhengxia Zou , Tongwei Gu , Wei Jia , Zhan Zhao , Luyi Xu , Xinzhu Liu , Yenan Lin , Hao Jiang , Kang Chen , Shuang Qiu

This paper presents Matrix, an advanced AI-powered framework designed for real-time 3D object generation in Augmented Reality (AR) environments. By integrating a cutting-edge text-to-3D generative AI model, multilingual speech-to-text…

Human-Computer Interaction · Computer Science 2025-03-24 Majid Behravan , Denis Gracanin

With the rapid advancement of autonomous driving technology, a lack of data has become a major obstacle to enhancing perception model accuracy. Researchers are now exploring controllable data generation using world models to diversify…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Xinqing Li , Ruiqi Song , Qingyu Xie , Ye Wu , Nanxin Zeng , Yunfeng Ai