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Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
Data generation is a data augmentation technique for enhancing the generalization ability for skeleton-based human action recognition. Most existing data generation methods face challenges to ensure the temporal consistency of the dynamic…
Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of…
Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model…
Existing methods for skeleton-based action recognition mainly focus on improving the recognition accuracy, whereas the efficiency of the model is rarely considered. Recently, there are some works trying to speed up the skeleton modeling by…
Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations.…
Recognition of human actions and associated interactions with objects and the environment is an important problem in computer vision due to its potential applications in a variety of domains. The most versatile methods can generalize to…
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…
Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since…
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present…
Action Quality Assessment (AQA) requires fine-grained understanding of human motion and precise evaluation of pose similarity. This paper proposes a topology-aware Graph Convolutional Network (GCN) framework, termed GCN-PSN, which models…
Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…
We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…
Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations…
Pose detection is one of the fundamental steps for the recognition of human actions. In this paper we propose a novel trainable detector for recognizing human poses based on the analysis of the skeleton. The main idea is that a skeleton…