Related papers: Mis\`ere Cricket Pitch
Assessment of the performance of a player in any sport is very much needed to determine the ranking of players and make a solid team with the best players. Besides these, fans, journalists, sports persons, and sports councils often analyse…
This paper develops several average-case reduction techniques to show new hardness results for three central high-dimensional statistics problems, implying a statistical-computational gap induced by robustness, a detection-recovery gap and…
Motivated by the fact that in many game-theoretic settings, the game analyzed is only an approximation to the game being played, in this work we analyze equilibrium computation for the broad and natural class of bimatrix games that are…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the…
In this paper, we consider Mean Field Games in the presence of common noise relaxing the usual independence assumption of individual random noise. We assume a simple linear model with terminal cost satisfying a convexity and a weak…
Molecular docking is a crucial aspect of drug discovery, as it predicts the binding interactions between small-molecule ligands and protein pockets. However, current multi-task learning models for docking often show inferior performance in…
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive…
We analyze the two-player game of Knock 'em Down, asymptotically as the number of tokens to be knocked down becomes large. Optimal play requires mixed strategies with deviations of order sqrt(n) from the naive law-of-large numbers…
We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…
We introduce a simple class of mean field games with absorbing boundary over a finite time horizon. In the corresponding $N$-player games, the evolution of players' states is described by a system of weakly interacting It\^o equations with…
We study constrained bi-matrix games, with a particular focus on low-rank games. Our main contribution is a framework that reduces low-rank games to smaller, equivalent constrained games, along with a necessary and sufficient condition for…
A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The…
This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the…
From the standpoint of game theory, dominoes is a game that has not received much attention (specially the variety known as draw). It is usually thought that this game is already solved, given general results in game theory. However, the…
Block coordinate descent is an optimization paradigm that iteratively updates one block of variables at a time, making it quite amenable to big data applications due to its scalability and performance. Its convergence behavior has been…
Multi-leader multi-follower games are a class of hierarchical games in which a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium…
Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…