Related papers: EmotiveTalk: Expressive Talking Head Generation th…
Speech-driven 3D facial animation plays a key role in applications such as virtual avatars, gaming, and digital content creation. While existing methods have made significant progress in achieving accurate lip synchronization and generating…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…
Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Generating naturalistic and nuanced listener motions for extended interactions remains an open problem. Existing methods often rely on low-dimensional motion codes for facial behavior generation followed by photorealistic rendering,…
Speech-driven 3D facial animation has advanced rapidly, yet most approaches remain tied to registered template meshes, preventing effective deployment on raw 3D scans with arbitrary topology. At the same time, modeling controllable…
Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…
Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and…
Emotions play a key role in human communication and public presentations. Human emotions are usually expressed through multiple modalities. Therefore, exploring multimodal emotions and their coherence is of great value for understanding…
Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating…
Audio-driven facial animation has made significant progress in multimedia applications, with diffusion models showing strong potential for talking-face synthesis. However, most existing works treat speech features as a monolithic…
Audio-driven portrait animation has made significant advances with diffusion-based models, improving video quality and lipsync accuracy. However, the increasing complexity of these models has led to inefficiencies in training and inference,…
Human-centric generative models designed for AI-driven storytelling must bring together two core capabilities: identity consistency and precise control over human performance. While recent diffusion-based approaches have made significant…
Diffusion-based generative models have exhibited powerful generative performance in recent years. However, as many attributes exist in the data distribution and owing to several limitations of sharing the model parameters across all levels…
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…