Related papers: EmotiveTalk: Expressive Talking Head Generation th…
Audio-driven talking-head synthesis is a popular research topic for virtual human-related applications. However, the inflexibility and inefficiency of existing methods, which necessitate expensive end-to-end training to transfer emotions…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
We propose Expotion (Facial Expression and Motion Control for Multimodal Music Generation), a generative model leveraging multimodal visual controls - specifically, human facial expressions and upper-body motion - as well as text prompts to…
Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…
Recent talking avatar generation models have made strides in achieving realistic and accurate lip synchronization with the audio, but often fall short in controlling and conveying detailed expressions and emotions of the avatar, making the…
While previous audio-driven talking head generation (THG) methods generate head poses from driving audio, the generated poses or lips cannot match the audio well or are not editable. In this study, we propose \textbf{PoseTalk}, a THG system…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
Emotional Talking Face synthesis is pivotal in multimedia and signal processing, yet existing 3D methods suffer from two critical challenges: poor audio-vision emotion alignment, manifested as difficult audio emotion extraction and…
Recent advances in diffusion models have endowed talking head synthesis with subtle expressions and vivid head movements, but have also led to slow inference speed and insufficient control over generated results. To address these issues, we…
Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…
Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise…
Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many…
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…
The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
Audio-driven talking head generation is critical for applications such as virtual assistants, video games, and films, where natural lip movements are essential. Despite progress in this field, challenges remain in producing both consistent…
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial…
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this…
The introduction of diffusion models has brought significant advances to the field of audio-driven talking head generation. However, the extremely slow inference speed severely limits the practical implementation of diffusion-based talking…