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Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this…
We demonstrate that pre-trained text-to-image diffusion models, despite being trained on raster images, possess a remarkable capacity to guide vector sketch synthesis. In this paper, we introduce DiffSketcher, a novel algorithm for…
State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a key component for creating engaging 3D experiences. Recently,…
Elastic-Sketch is a hash-based data structure for counting item's appearances in a data stream, and it has been empirically shown to achieve a better memory-accuracy trade-off compared to classical methods. This algorithm combines a heavy…
Digital creators, from indie filmmakers to animation studios, face a persistent bottleneck: translating their creative vision into precise camera movements. Despite significant progress in computer vision and artificial intelligence,…
Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…
Many real-world matrix datasets arrive as high-throughput vector streams, making it impractical to store or process them in their entirety. To enable real-time analytics under limited computational, memory, and communication resources,…
In this paper, we democratise 3D content creation, enabling precise generation of 3D shapes from abstract sketches while overcoming limitations tied to drawing skills. We introduce a novel part-level modelling and alignment framework that…
If the video has long been mentioned as a widespread visualization form, the animation sequence in the video is mentioned as storytelling for people. Producing an animation requires intensive human labor from skilled professional artists to…
Recent advances in vision-language models have facilitated progress in sketch generation. However, existing specialized methods primarily focus on generic synthesis and lack mechanisms for precise control over sketch styles. In this work,…
Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video,…
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is challenging due to the infinite possibilities and the diverse expectations of users. However, traditional methods are often…
Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…
We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code.…
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in…
3D sketches are widely used for visually representing the 3D shape and structure of objects or scenes. However, the creation of 3D sketch often requires users to possess professional artistic skills. Existing research efforts primarily…
The ability to semantically interpret hand-drawn line sketches, although very challenging, can pave way for novel applications in multimedia. We propose SketchParse, the first deep-network architecture for fully automatic parsing of…
Graphic layout generation is a growing research area focusing on generating aesthetically pleasing layouts ranging from poster designs to documents. While recent research has explored ways to incorporate user constraints to guide the layout…