Related papers: FlipSketch: Flipping Static Drawings to Text-Guide…
Sketches are a natural and accessible medium for UI designers to conceptualize early-stage ideas. However, existing research on UI/UX automation often requires high-fidelity inputs like Figma designs or detailed screenshots, limiting…
This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is…
Sketch segmentation involves grouping pixels within a sketch that belong to the same object or instance. It serves as a valuable tool for sketch editing tasks, such as moving, scaling, or removing specific components. While image…
While foundation models have revolutionised computer vision, their effectiveness for sketch understanding remains limited by the unique challenges of abstract, sparse visual inputs. Through systematic analysis, we uncover two fundamental…
We introduce DialogPaint, a novel framework that bridges conversational interactions with image editing, enabling users to modify images through natural dialogue. By integrating a dialogue model with the Stable Diffusion image…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
Generating images from human sketches typically requires dedicated networks trained from scratch. In contrast, the emergence of the pre-trained Vision-Language models (e.g., CLIP) has propelled generative applications based on controlling…
With appealing visual effects, kinetic typography (animated text) has prevailed in movies, advertisements, and social media. However, it remains challenging and time-consuming to craft its animation scheme. We propose an automatic framework…
We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…
Sketch2Prototype is an AI-based framework that transforms a hand-drawn sketch into a diverse set of 2D images and 3D prototypes through sketch-to-text, text-to-image, and image-to-3D stages. This framework, shown across various sketches,…
This paper proposes an algorithm that turns a regular video capturing urban scenes into a high-quality endless animation, known as a Cinemagraph. The creation of a Cinemagraph usually requires a static camera in a carefully configured…
Vector graphics, known for their scalability and user-friendliness, provide a unique approach to visual content compared to traditional pixel-based images. Animation of these graphics, driven by the motion of their elements, offers enhanced…
We present a bottom-up differentiable relaxation of the process of drawing points, lines and curves into a pixel raster. Our approach arises from the observation that rasterising a pixel in an image given parameters of a primitive can be…
In the past, manually re-drawing an image in a certain artistic style required a professional artist and a long time. Doing this for a video sequence single-handed was beyond imagination. Nowadays computers provide new possibilities. We…
Facial sketches are both a concise way of showing the identity of a person and a means to express artistic intention. While a few techniques have recently emerged that allow sketches to be extracted in different styles, they typically rely…
The advent of text-image models, most notably CLIP, has significantly transformed the landscape of information retrieval. These models enable the fusion of various modalities, such as text and images. One significant outcome of CLIP is its…
Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available.…
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable…
We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities…
Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation…