Related papers: Bounded degree QBF and positional games
The Boolean satisfiability (SAT) problem lies at the core of many applications in combinatorial optimization, software verification, cryptography, and machine learning. While state-of-the-art solvers have demonstrated high efficiency in…
We extend the concept of polynomial time approximation algorithms to apply to problems for hierarchically specified graphs, many of which are PSPACE-complete. Assuming P != PSPACE, the existence or nonexistence of such efficient…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
Modern SAT or QBF solvers are expected to produce correctness certificates. However, certificates have worst-case exponential size (unless NP=coNP), and at recent SAT competitions the largest certificates of unsatisfiability are starting to…
Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…
While prior work established a verifier-based polynomial-time framework for NP, explicit deterministic machines for concrete NP-complete problems have remained elusive. In this paper, we construct fully specified deterministic Turing…
We settle two long-standing complexity-theoretical questions-open since 1981 and 1993-in combinatorial game theory (CGT). We prove that the Grundy value (a.k.a. nim-value, or nimber) of Undirected Geography is PSPACE-complete to compute.…
The constraint satisfaction problems k-SAT and Quantum k-SAT (k-QSAT) are canonical NP-complete and QMA_1-complete problems (for k>=3), respectively, where QMA_1 is a quantum generalization of NP with one-sided error. Whereas k-SAT has been…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
In this paper we propose a structural parameter of CNF formulas and use it to identify instances of weighted MaxSAT and #SAT that can be solved in polynomial time. Given a CNF formula we say that a set of clauses is precisely satisfiable if…
In this paper, we investigate the verification of quantized Graph Neural Networks (GNNs), where some fixed-width arithmetic is used to represent numbers. We introduce the linear-constrained validity (LVP) problem for verifying GNNs…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
The CNF formula satisfiability problem (CNF-SAT) has been reduced to many fundamental problems in P to prove tight lower bounds under the Strong Exponential Time Hypothesis (SETH). Recently, the works of Abboud, Hansen, Vassilevska W. and…
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…
Conjunctive query (CQ) evaluation is NP-complete, but becomes tractable for fragments of bounded hypertreewidth. Approximating a hard CQ by a query from such a fragment can thus allow for an efficient approximate evaluation. While…
Quantum computing is seeking to realize hardware-optimized algorithms for application-related computational tasks. NP (nondeterministic-polynomial-time) is a complexity class containing many important but intractable problems like the…
We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
The notions of cutwidth and pathwidth of digraphs play a central role in the containment theory for tournaments, or more generally semi-complete digraphs, developed in a recent series of papers by Chudnovsky, Fradkin, Kim, Scott, and…
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…