Related papers: Bounded degree QBF and positional games
In this paper, we examine Quigley's "A Polynomial Time Algorithm for 3SAT" [Qui24]. Quigley claims to construct an algorithm that runs in polynomial time and determines whether a boolean formula in 3CNF form is satisfiable. Such a result…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
The satisfiability problem is known to be $\mathbf{NP}$-complete in general and for many restricted cases. One way to restrict instances of $k$-SAT is to limit the number of times a variable can be occurred. It was shown that for an…
There are various approaches to exploiting "hidden structure" in instances of hard combinatorial problems to allow faster algorithms than for general unstructured or random instances. For SAT and its counting version #SAT, hidden structure…
The Boolean Satisfiability Problem is perhaps one of the most well-known problems in theoretical computer science. On the one hand, it is proven to be NP-complete, which means that it is generally considered hard to solve. On the other…
Boolean Satisfiability Problem (SAT) is one of the core problems in computer science. As one of the fundamental NP-complete problems, it can be used - by known reductions - to represent instances of variety of hard decision problems.…
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…
Theoretical complexity is a vital subfield of computer science that enables us to mathematically investigate computation and answer many interesting queries about the nature of computational problems. It provides theoretical tools to assess…
The reactive synthesis problem is to compute a system satisfying a given specification in temporal logic. Bounded synthesis is the approach to bound the maximum size of the system that we accept as a solution to the reactive synthesis…
We study $q$-SAT in the multistage model, focusing on the linear-time solvable 2-SAT. Herein, given a sequence of $q$-CNF fomulas and a non-negative integer $d$, the question is whether there is a sequence of satisfying truth assignments…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
In this article, we show that the completion problem, i.e. the decision problem whether a partial structure can be completed to a full structure, is NP-complete for many combinatorial structures. While the gadgets for most reductions in…
We study a Maker/Breaker game described by Beck. As a result we disprove a conjecture of Beck on positional games, establish a connection between this game and SAT and construct an unsatisfiable k-CNF formula with few occurrences per…
The theory of Total Function NP (TFNP) and its subclasses says that, even if one is promised an efficiently verifiable proof exists for a problem, finding this proof can be intractable. Despite the success of the theory at showing…
The quantified Boolean formula (QBF) problem is an important decision problem generally viewed as the archetype for PSPACE-completeness. Many problems of central interest in AI are in general not included in NP, e.g., planning, model…
We show NP-completeness for several planar variants of the monotone satisfiability problem with bounded variable appearances. With one exception the presented variants have an associated bipartite graph where the vertex degree is bounded by…
Finding a quantum computing method to solve nondeterministic polynomial time (NP)-complete problems is currently of paramount importance in quantum information science. Here an experiment is presented to demonstrate the use of Rydberg atoms…
We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…
We present a family of planted-solution benchmark instances for satisfiability (SAT) solvers and Ising optimization derived from integer factorization. Given two primes $p$ and $q$, the construction encodes the arithmetic constraints of $N…
We introduce the NP-complete problem 3SAT_N and extend Tovey's results to a classification theorem for this problem. This theorem leads us to generalize the concept of truth assignments for SAT to aggressive truth assignments for 3SAT_N. We…