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Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Predicting 3D human poses in real-world scenarios, also known as human pose forecasting, is inevitably subject to noisy inputs arising from inaccurate 3D pose estimations and occlusions. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Saeed Saadatnejad , Ali Rasekh , Mohammadreza Mofayezi , Yasamin Medghalchi , Sara Rajabzadeh , Taylor Mordan , Alexandre Alahi

3D human shape reconstruction under severe occlusion due to human-object or human-human interaction is a challenging problem. Parametric models i.e., SMPL(-X), which are based on the statistics across human shapes, can represent whole human…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Donghwan Kim , Tae-Kyun Kim

Research in manipulation of deformable objects is typically conducted on a limited range of scenarios, because handling each scenario on hardware takes significant effort. Realistic simulators with support for various types of deformations…

Robotics · Computer Science 2025-05-15 Priya Sundaresan , Rika Antonova , Jeannette Bohg

We propose a novel generative approach for 3D human pose estimation. 3D human pose estimation poses several key challenges due to the complex geometry of the human body, self-occluding joints, and the requirement for large-scale real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hyunsoo Lee , Daeum Jeon , Hyeokjae Oh

Clothed avatar generation has wide applications in virtual and augmented reality, filmmaking, and more. Previous methods have achieved success in generating diverse digital avatars, however, generating avatars with disentangled components…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Weitian Zhang , Yichao Yan , Sijing Wu , Manwen Liao , Xiaokang Yang

With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Yuming Du , Robin Kips , Albert Pumarola , Sebastian Starke , Ali Thabet , Artsiom Sanakoyeu

The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Ankan Kumar Bhunia , Salman Khan , Hisham Cholakkal , Rao Muhammad Anwer , Jorma Laaksonen , Mubarak Shah , Fahad Shahbaz Khan

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Creating realistic avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets. Although 2D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Xuan Li , Chang Yu , Wenxin Du , Ying Jiang , Tianyi Xie , Yunuo Chen , Yin Yang , Chenfanfu Jiang

Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Zhilin Guo , Jing Yang , Kyle Fogarty , Jingyi Wan , Boqiao Zhang , Tianhao Wu , Weihao Xia , Chenliang Zhou , Sakar Khattar , Fangcheng Zhong , Cristina Nader Vasconcelos , Cengiz Oztireli

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jian Shu , Nanjie Yao , Gangjian Zhang , Junlong Ren , Yu Feng , Hao Wang

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Christoph Lassner , Gerard Pons-Moll , Peter V. Gehler

Fashion image editing aims to modify a person's appearance based on a given instruction. Existing methods require auxiliary tools like segmenters and keypoint extractors, lacking a flexible and unified framework. Moreover, these methods are…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Yunfang Niu , Lingxiang Wu , Dong Yi , Jie Peng , Ning Jiang , Haiying Wu , Jinqiao Wang

The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes,…

Graphics · Computer Science 2024-08-01 Dengsheng Chen , Jie Hu , Xiaoming Wei , Enhua Wu

In this paper, we propose a novel garment-centric outpainting (GCO) framework based on the latent diffusion model (LDM) for fine-grained controllable apparel showcase image generation. The proposed framework aims at customizing a fashion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Rong Zhang , Jingnan Wang , Zhiwen Zuo , Jianfeng Dong , Wei Li , Chi Wang , Weiwei Xu , Xun Wang

We present a box-free bottom-up approach for the tasks of pose estimation and instance segmentation of people in multi-person images using an efficient single-shot model. The proposed PersonLab model tackles both semantic-level reasoning…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 George Papandreou , Tyler Zhu , Liang-Chieh Chen , Spyros Gidaris , Jonathan Tompson , Kevin Murphy

We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Jordi Sanchez-Riera , Albert Pumarola , Francesc Moreno-Noguer