Related papers: CALE: Continuous Arcade Learning Environment
Clinical settings are often characterized by abundant unlabelled data and limited labelled data. This is typically driven by the high burden placed on oracles (e.g., physicians) to provide annotations. One way to mitigate this burden is via…
A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach:…
Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…
The wide adoption of Machine Learning technologies has created a rapidly growing demand for people who can train ML models. Some advocated the term "machine teacher" to refer to the role of people who inject domain knowledge into ML models.…
How should we analyze memory in deep RL? We introduce tools for analyzing policies under partial observability and revealing how agents use memory to make decisions. To utilize these tools, we present POPGym Arcade, a collection of…
Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…
Continual learning enables the incremental training of machine learning models on non-stationary data streams.While academic interest in the topic is high, there is little indication of the use of state-of-the-art continual learning…
My project tackles the question of whether Ray can be used to quickly train autonomous vehicles using a simulator (Carla), and whether a platform robust enough for further research purposes can be built around it. Ray is an open-source…
Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC…
Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that…
Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…
Reinforcement learning (RL) for large-scale Vision-Language-Action (VLA) models faces significant challenges in computational efficiency and data acquisition. We propose AcceRL, a fully asynchronous and decoupled RL framework designed to…
Real-world digital environments are highly diverse and dynamic. These characteristics cause agents to frequently encounter unseen environments and distribution shifts, making continual learning in such environments essential for…
In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for…
Reinforcement learning (RL) is a versatile framework for optimizing long-term goals. Although many real-world problems can be formalized with RL, learning and deploying a performant RL policy requires a system designed to address several…
Legal reasoning requires not only high accuracy but also the ability to justify decisions through verifiable and contestable arguments. However, existing Large Language Model (LLM) approaches, such as Chain-of-Thought (CoT) and…
The advent of deep reinforcement learning (DRL) has significantly advanced the field of robotics, particularly in the control and coordination of quadruped robots. However, the complexity of real-world tasks often necessitates the…
Annotating datasets for object detection is an expensive and time-consuming endeavor. To minimize this burden, active learning (AL) techniques are employed to select the most informative samples for annotation within a constrained…
Soft real-time applications are becoming increasingly complex, posing significant challenges for scheduling offloaded tasks in edge computing environments while meeting task timing constraints. Moreover, the exponential growth of the search…