Related papers: CALE: Continuous Arcade Learning Environment
Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale…
We address the relative paucity of empirical testing of learning algorithms (of any type) by introducing a new public-domain, Modular, Optimal Learning Testing Environment (MOLTE) for Bayesian ranking and selection problem, stochastic…
Existing learning models often exhibit poor generalization when deployed across diverse scenarios. It is primarily due to that the underlying reference frame of the data varies with the deployment environment and settings. However, despite…
Reinforcement learning (RL) has become a pivotal component of large language model (LLM) post-training, and agentic RL extends this paradigm to operate as agents through multi-turn interaction and tool use. Scaling such systems exposes two…
The branching factor of a game is the average number of new states reachable from a given state. It is a widely used metric in AI research on board games, but less often computed or discussed for videogames. This paper provides estimates…
Spectral neural operators achieve strong performance for PDE learning, but rely on fixed global bases that limit their ability to represent spatially heterogeneous and multiscale dynamics. We propose Adaptive Basis Learning (ABLE), a…
Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior…
Recent research on testing autonomous driving agents has grown significantly, especially in simulation environments. The CARLA simulator is often the preferred choice, and the autonomous agents from the CARLA Leaderboard challenge are…
Multi-agent reinforcement learning (MARL) is a powerful paradigm for solving cooperative and competitive decision-making problems. While many MARL benchmarks have been proposed, few combine continuous state and action spaces with…
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…
Active learning (AL) prioritizes the labeling of the most informative data samples. However, the performance of AL heuristics depends on the structure of the underlying classifier model and the data. We propose an imitation learning scheme…
This work presents and showcases a novel reinforcement learning agent called Critic As Lyapunov Function (CALF) which is model-free and ensures online environment, in other words, dynamical system stabilization. Online means that in each…
Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…
We introduce Random Latent Exploration (RLE), a simple yet effective exploration strategy in reinforcement learning (RL). On average, RLE outperforms noise-based methods, which perturb the agent's actions, and bonus-based exploration, which…
Continual learning requires models to train continuously across consecutive tasks without forgetting. Most existing methods utilize linear classifiers, which struggle to maintain a stable classification space while learning new tasks.…
A major challenge in modern reinforcement learning (RL) is efficient control of dynamical systems from high-dimensional sensory observations. Learning controllable embedding (LCE) is a promising approach that addresses this challenge by…
Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as \emph{Agent-Environment…
Proactive agents that anticipate user needs and autonomously execute tasks hold great promise as digital assistants, yet the lack of realistic user simulation frameworks hinders their development. Existing approaches model apps as flat…
We introduce Terra Nova, a new comprehensive challenge environment (CCE) for reinforcement learning (RL) research inspired by Civilization V. A CCE is a single environment in which multiple canonical RL challenges (e.g., partial…
Reinforcement learning (RL) offers a general approach for modeling and training AI agents, including human-AI interaction scenarios. In this paper, we propose SHARPIE (Shared Human-AI Reinforcement Learning Platform for Interactive…