Related papers: Recovering Complete Actions for Cross-dataset Skel…
Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled…
This paper makes two scientific contributions to the field of exoskeleton-based action and movement recognition. First, it presents a novel machine learning and pattern recognition-based framework that can detect a wide range of actions and…
Data augmentation is a crucial technique for training robust deep learning models for human motion, where annotated datasets are often scarce. However, generic augmentation methods often ignore the underlying geometric and kinematic…
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…
3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those…
With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…
This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…
By thoroughly revisiting the classic human action recognition paradigm, this paper aims at proposing a new approach for the design of effective action classification systems. Taking as testbed publicly available three-dimensional (MoCap)…
As collaborative robots (cobots) continue to gain popularity in industrial manufacturing, effective human-robot collaboration becomes crucial. Cobots should be able to recognize human actions to assist with assembly tasks and act…
This paper proposes a novel Subdivision-Fusion Model (SFM) to recognize human actions. In most action recognition tasks, overlapping feature distribution is a common problem leading to overfitting. In the subdivision stage of the proposed…
Generalized zero-shot skeleton-based action recognition (GZSSAR) is a new challenging problem in computer vision community, which requires models to recognize actions without any training samples. Previous studies only utilize the action…
The raising availability of 3D cameras and dramatic improvement of computer vision algorithms in the recent decade, accelerated the research of automatic movement assessment solutions. Such solutions can be implemented at home, using…
Addressing missing modalities presents a critical challenge in multimodal learning. Current approaches focus on developing models that can handle modality-incomplete inputs during inference, assuming that the full set of modalities are…
Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the…
Time series data, defined by equally spaced points over time, is essential in fields like medicine, telecommunications, and energy. Analyzing it involves tasks such as classification, clustering, prototyping, and regression. Classification…
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing…
This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in…
In this paper, a novel cognitive architecture for action recognition is developed by applying layers of growing grid neural networks.Using these layers makes the system capable of automatically arranging its representational structure. In…
Most gait recognition methods exploit spatial-temporal representations from static appearances and dynamic walking patterns. However, we observe that many part-based methods neglect representations at boundaries. In addition, the phenomenon…