Related papers: Scene-wide Acoustic Parameter Estimation
Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…
Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR…
We propose a real-time method to estimate spatiallyvarying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given…
Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to seamlessly mix virtual sound sources into the real-world…
We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art mobile deep learning models. Our pipeline, PointAR, takes a single RGB-D image…
Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer…
Acoustic room compensation techniques, which allow a sound reproduction system to counteract undesired alteration to the sound scene due to excessive room resonances, have been widely studied. Extensive efforts have been reported to enlarge…
One of the challenges in computational acoustics is the identification of models that can simulate and predict the physical behavior of a system generating an acoustic signal. Whenever such models are used for commercial applications an…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
The ability to accurately estimate room impulse responses (RIRs) is integral to many applications of spatial audio processing. Regrettably, estimating the RIR using ambient signals, such as speech or music, remains a challenging problem due…
We propose a systematic learning-based approach to the generation of massive quantities of synthetic 3D scenes and arbitrary numbers of photorealistic 2D images thereof, with associated ground truth information, for the purposes of…
Current scene depth estimation approaches mainly rely on optical sensing, which carries privacy concerns and suffers from estimation ambiguity for distant, shiny, and transparent surfaces/objects. Reconfigurable intelligent surfaces (RISs)…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically…
Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR…
In this paper, we present a novel deep fusion architecture for audio classification tasks. The multi-channel model presented is formed using deep convolution layers where different acoustic features are passed through each channel. To…
The spatial sensitivity of an ultrasound transducer, which strongly influences its suitability for different applications, depends on the shape of the transducer surface. Accurate simulation of these spatial effects is important for…
Accurate volume estimation of objects from visual data is a long-standing challenge in computer vision with significant applications in robotics, logistics, and smart health. Existing methods often rely on complex 3D reconstruction…
In this paper we propose a neural message passing approach to augment an input 3D indoor scene with new objects matching their surroundings. Given an input, potentially incomplete, 3D scene and a query location, our method predicts a…
We propose a mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh. The IRs are used to create a high-quality sound experience in interactive applications and audio…