Related papers: Scene-wide Acoustic Parameter Estimation
Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We…
We consider the problem of inferring the mobility map, which is the distribution of the building occupants at each timestamp, from the temperatures of the rooms. We also want to explore the effects of noise in the temperature measurement,…
Psychoacoustic experiments have shown that directional properties of the direct sound, salient reflections, and the late reverberation of an acoustic room response can have a distinct influence on the auditory perception of a given room.…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
This work proposes a new method for place recognition based on the scene architecture. From depth video, we compute the 3D model and we derive and describe geometrically the 2D map from which the scene descriptor is deduced to constitute…
Blind estimation of acoustic room parameters such as the reverberation time $T_\mathrm{60}$ and the direct-to-reverberation ratio ($\mathrm{DRR}$) is still a challenging task, especially in case of blind estimation from reverberant speech…
Room geometry inference algorithms rely on the localization of acoustic reflectors to identify boundary surfaces of an enclosure. Rooms with highly absorptive walls or walls at large distances from the measurement setup pose challenges for…
A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…
We investigate a speech enhancement method based on the binaural coherence-to-diffuse power ratio (CDR), which preserves auditory spatial cues for maskers and a broadside target. Conventional CDR estimators typically rely on a mathematical…
We address the problem of estimating depth with multi modal audio visual data. Inspired by the ability of animals, such as bats and dolphins, to infer distance of objects with echolocation, some recent methods have utilized echoes for depth…
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…
In this paper we introduce StoRIR - a stochastic room impulse response generation method dedicated to audio data augmentation in machine learning applications. This technique, in contrary to geometrical methods like image-source or ray…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
Acoustic scene perception involves describing the type of sounds, their timing, their direction and distance, as well as their loudness and reverberation. While audio language models excel in sound recognition, single-channel input…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…
Usually, hearing impaired people use hearing aids which are implemented with speech enhancement algorithms. Estimation of speech and estimation of nose are the components in single channel speech enhancement system. The main objective of…
We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo,…