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This work studies rearrangement problems involving the sorting of robots or objects in stack-like containers, which can be accessed only from one side. Two scenarios are considered: one where every robot or object needs to reach a…

Robotics · Computer Science 2017-07-03 Shuai D. Han , Nicholas M. Stiffler , Kostas E. Bekris , Jingjin Yu

The classical (parallel) black pebbling game is a useful abstraction which allows us to analyze the resources (space, space-time, cumulative space) necessary to evaluate a function $f$ with a static data-dependency graph $G$. Of particular…

Quantum Physics · Physics 2022-10-13 Jeremiah Blocki , Blake Holman , Seunghoon Lee

Current image processing methods usually operate on the finest-granularity unit; that is, the pixel, which leads to challenges in terms of efficiency, robustness, and understandability in deep learning models. We present an improved…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Xia Shuyin , Dai Dawei , Yang Long , Zhany Li , Lan Danf , Zhu hao , Wang Guoy

We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…

Computational Complexity · Computer Science 2010-02-26 Dustin Wehr

We study a graph partition problem where we are given a directed acyclic graph (DAG) whose vertices and arcs can be respectively regarded as tasks and dependencies among tasks. The objective of the problem is to minimize the total energy…

Data Structures and Algorithms · Computer Science 2024-09-17 Wei Liu , Jian-Jia Chen , Yongjie Yang

Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes' input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do…

Data Structures and Algorithms · Computer Science 2019-11-14 Bernhard Haeupler , D Ellis Hershkowitz , Anson Kahng , Ariel D. Procaccia

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…

Quantum Physics · Physics 2018-08-13 Kamil Khadiev , Dmitry Kravchenko

In this paper, we propose a new paradigm for program optimization which is based on aggressive aggregation, i.e., on a partial evaluation-based decomposition of acyclic program fragments into a pair of computationally optimal structures: an…

Programming Languages · Computer Science 2019-12-25 Frederik Gossen , Marc Jasper , Alnis Murtovi , Bernhard Steffen

Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…

Combinatorics · Mathematics 2018-09-10 John Asplund , Franklin Kenter

Pebble games are a powerful tool in the study of finite model theory, constraint satisfaction and database theory. Monads and comonads are basic notions of category theory which are widely used in semantics of computation and in modern…

Logic in Computer Science · Computer Science 2017-04-19 Samson Abramsky , Anuj Dawar , Pengming Wang

Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed…

Combinatorics · Mathematics 2007-05-23 T. Friedman , C. Wyels

Prior work has studied the computational complexity of computing optimal strategies to commit to in Stackelberg or leadership games, where a leader commits to a strategy which is observed by one or more followers. We extend this setting to…

Computer Science and Game Theory · Computer Science 2024-10-22 Nathaniel Sauerberg , Caspar Oesterheld

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

Combinatorics · Mathematics 2015-11-12 Daniel E. Brown , Lawrence G. Brown

Dynamic Stackelberg games are a broad class of two-player games in which the leader acts first, and the follower chooses a response strategy to the leader's strategy. Unfortunately, only stylized Stackelberg games are explicitly solvable…

Optimization and Control · Mathematics 2024-11-15 Guillermo Alvarez , Ibrahim Ekren , Anastasis Kratsios , Xuwei Yang

Graphs are widely used to model execution dependencies in applications. In particular, the NP-complete problem of partitioning a graph under constraints receives enormous attention by researchers because of its applicability in…

Data Structures and Algorithms · Computer Science 2017-04-04 Orlando Moreira , Merten Popp , Christian Schulz

In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…

Combinatorics · Mathematics 2011-03-03 Ariel Levavi

Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…

Discrete Mathematics · Computer Science 2025-05-23 G. A. Bridi , F. L. Marquezino , C. M. H. de Figueiredo

Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…

Data Structures and Algorithms · Computer Science 2013-01-22 Jingjin Yu

Given a configuration of pebbles on the vertices of a connected graph $G$, a \emph{pebbling move} removes two pebbles from some vertex and places one pebble on an adjacent vertex. The \emph{pebbling number} of a graph $G$ is the smallest…

Combinatorics · Mathematics 2017-06-14 Daniel W. Cranston , Luke Postle , Chenxiao Xue , Carl Yerger

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

Computational Complexity · Computer Science 2024-11-08 Bruce M. Kapron , Koosha Samieefar