Related papers: Revisiting PlayeRank
This paper is a twofold contribution. First, it contributes to the problem of enumerating some classes of simple games and in particular provides the number of weighted games with minimum and the number of weighted games for the dual class…
American college football faces a conflict created by the desire to stage national championship games between the best teams of a season when there is no conventional playoff system to decide which those teams are. Instead, ranking of teams…
With the vast amount of data collected on football and the growth of computing abilities, many games involving decision choices can be optimized. The underlying rule is the maximization of an expected utility of outcomes and the law of…
For some time, point-differential has been thought to be a better predictor for future NBA success than pure win-loss record. Most ranking and team performance predictions rely largely on point-differential, often with some normalizations…
In football game analysis, space evaluation is an important issue because it is directly related to the quality of ball passing or player formations. Previous studies have primarily focused on a field division approach wherein a field is…
This paper introduces the first Expected Possession Value (EPV) benchmark and a new and improved EPV model for football. Through the introduction of the OJN-Pass-EPV benchmark, we present a novel method to quantitatively assess the quality…
The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…
Predicting the results of soccer matches is of great interest. This is not only due to the popularity of the sport and the joy of private "betting rounds", but also due to the large sports betting market. Where previously expert knowledge…
Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…
We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…
In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…
Statistical modelling of sports data has become more and more popular in the recent years and different types of models have been proposed to achieve a variety of objectives: from identifying the key characteristics which lead a team to win…
Traditional assessments of tackling in American Football often only consider the number of tackles made, without adequately accounting for their context and importance for the game. Aiming for improvement, we develop a metric that…
In the National Basketball Association (NBA), teams must make choices about which players to acquire, how much to pay them, and other decisions that are fundamentally dependent on player effectiveness. Thus, there is great interest in…
Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more…
Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…
This paper presents a new framework for player valuation in European football, by fusing principles from financial mathematics and network theory. The valuation model leverages a "passing matrix" to encapsulate player interactions on the…
This paper considers the use of observed and predicted match statistics as inputs to forecasts of the outcomes of football matches. It is shown that, were it possible to know the match statistics in advance, highly informative forecasts of…
We present a new tool for the study of multiplayer stochastic games, namely the modified game, which is a normal-form game that depends on the discount factor, the initial state, and for every player a partition of the set of states and a…
A scoring rule is a function of a probabilistic forecast and a corresponding outcome that is used to evaluate forecast performance. A wide range of scoring rules have been defined over time and there is some debate as to which are the most…