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According to cognitive psychology and related disciplines, the development of complex problem-solving behaviour in biological agents depends on hierarchical cognitive mechanisms. Hierarchical reinforcement learning is a promising…

Artificial Intelligence · Computer Science 2022-08-19 Manfred Eppe , Christian Gumbsch , Matthias Kerzel , Phuong D. H. Nguyen , Martin V. Butz , Stefan Wermter

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

The performance of multiobjective evolutionary algorithms (MOEAs) varies across problems, making it hard to develop new algorithms or apply existing ones to new problems. To simplify the development and application of new multiobjective…

Neural and Evolutionary Computing · Computer Science 2023-08-08 Yuri Lavinas , Marcelo Ladeira , Gabriela Ochoa , Claus Aranha

This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars is a real-time strategy game with simple rules but complex…

Artificial Intelligence · Computer Science 2019-01-04 Simon M. Lucas , Jialin Liu , Ivan Bravi , Raluca D. Gaina , John Woodward , Vanessa Volz , Diego Perez-Liebana

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

Artificial Intelligence · Computer Science 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

Catan is a strategic board game having interesting properties, including multi-player, imperfect information, stochastic, complex state space structure (hexagonal board where each vertex, edge and face has its own features, cards for each…

Machine Learning · Computer Science 2020-08-18 Quentin Gendre , Tomoyuki Kaneko

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

Neural and Evolutionary Computing · Computer Science 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Optimizing functions without access to gradients is the remit of black-box methods such as evolution strategies. While highly general, their learning dynamics are often times heuristic and inflexible - exactly the limitations that…

Neural and Evolutionary Computing · Computer Science 2023-03-03 Robert Tjarko Lange , Tom Schaul , Yutian Chen , Tom Zahavy , Valentin Dallibard , Chris Lu , Satinder Singh , Sebastian Flennerhag

We view Digital Ecosystems to be the digital counterparts of biological ecosystems, which are considered to be robust, self-organising and scalable architectures that can automatically solve complex, dynamic problems. So, this work is…

Multiagent Systems · Computer Science 2009-10-06 Gerard Briscoe

Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…

Artificial Intelligence · Computer Science 2025-02-04 Neel Kant

We explore the capability of evolution strategies to train an agent with a policy based on a transformer architecture in a reinforcement learning setting. We performed experiments using OpenAI's highly parallelizable evolution strategy to…

Machine Learning · Computer Science 2025-07-31 Matyáš Lorenc , Roman Neruda

Yahtzee is a classic dice game with a stochastic, combinatorial structure and delayed rewards, making it an interesting mid-scale RL benchmark. While an optimal policy for solitaire Yahtzee can be computed using dynamic programming methods,…

Machine Learning · Computer Science 2026-01-05 Nicholas A. Pape

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Resource allocation systems provide the fundamental support for the normal functioning and well being of the modern society, and can be modeled as minority games. A ubiquitous dynamical phenomenon is the emergence of herding, where a vast…

Physics and Society · Physics 2019-03-13 Si-Ping Zhang , Jia-Qi Dong , Li Liu , Zi-Gang Huang , Liang Huang , Ying-Cheng Lai

Training an agent to adapt to specific tasks through co-optimization of morphology and control has widely attracted attention. However, whether there exists an optimal configuration and tactics for agents in a multiagent competition…

Artificial Intelligence · Computer Science 2025-11-20 Kangyao Huang , Di Guo , Xinyu Zhang , Xiangyang Ji , Huaping Liu

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

We study the problem of efficiently generating high-quality and diverse content in games. Previous work on automated deckbuilding in Hearthstone shows that the quality diversity algorithm MAP-Elites can generate a collection of…

Neural and Evolutionary Computing · Computer Science 2026-03-02 Yulun Zhang , Matthew C. Fontaine , Amy K. Hoover , Stefanos Nikolaidis

We introduce a multi-agent meta-modeling game to generate data, knowledge, and models that make predictions on constitutive responses of elasto-plastic materials. We introduce a new concept from graph theory where a modeler agent is tasked…

Machine Learning · Computer Science 2020-04-15 Kun Wang , WaiChing Sun , Qiang Du

The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans…

Artificial Intelligence · Computer Science 2025-05-23 Nandini Doreswamy , Louise Horstmanshof

In this paper we introduce adaptation mechanism based on genetic algorithms in minority games. If agents find their performances too low, they modify their strategies in hope to improve their performances and become more successful. One aim…

Statistical Mechanics · Physics 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski