English

Playing Catan with Cross-dimensional Neural Network

Machine Learning 2020-08-18 v1 Artificial Intelligence Machine Learning

Abstract

Catan is a strategic board game having interesting properties, including multi-player, imperfect information, stochastic, complex state space structure (hexagonal board where each vertex, edge and face has its own features, cards for each player, etc), and a large action space (including negotiation). Therefore, it is challenging to build AI agents by Reinforcement Learning (RL for short), without domain knowledge nor heuristics. In this paper, we introduce cross-dimensional neural networks to handle a mixture of information sources and a wide variety of outputs, and empirically demonstrate that the network dramatically improves RL in Catan. We also show that, for the first time, a RL agent can outperform jsettler, the best heuristic agent available.

Keywords

Cite

@article{arxiv.2008.07079,
  title  = {Playing Catan with Cross-dimensional Neural Network},
  author = {Quentin Gendre and Tomoyuki Kaneko},
  journal= {arXiv preprint arXiv:2008.07079},
  year   = {2020}
}

Comments

12 pages, 5 tables and 10 figures; submitted to the ICONIP 2020

R2 v1 2026-06-23T17:53:46.077Z