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We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Jiaming Sun , Xi Chen , Qianqian Wang , Zhengqi Li , Hadar Averbuch-Elor , Xiaowei Zhou , Noah Snavely

With huge data acquisition progresses realized in the past decades and acquisition systems now able to produce high resolution grids and point clouds, the digitization of physical terrains becomes increasingly more precise. Such extreme…

We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…

Graphics · Computer Science 2022-07-26 Sebastian Weiss , Rüdiger Westermann

Sparse-voxel rasterization is a fast, differentiable alternative for optimization-based scene reconstruction, but it tends to underfit low-frequency content, depends on brittle pruning heuristics, and can overgrow in ways that inflate VRAM.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Jee Won Lee , Jongseong Brad Choi

The creation of high-fidelity 3D assets is often hindered by a 'pixel-level pain point': the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Lu Xiao , Jiale Zhang , Yang Liu , Taicheng Huang , Xin Tian

Vision-language models (VLMs) have transformed multimodal reasoning, but feeding hundreds of visual patch tokens into LLMs incurs quadratic computational costs, straining memory and context windows. Traditional approaches face a trade-off:…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Jusheng Zhang , Xiaoyang Guo , Kaitong Cai , Qinhan Lv , Yijia Fan , Wenhao Chai , Jian Wang , Keze Wang

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan

Building systems capable of replicating global illumination models with interactive frame-rates has long been one of the toughest conundrums facing computer graphics researchers. Voxel Cone Tracing, as proposed by Cyril Crassin et al. in…

Graphics · Computer Science 2021-04-02 Benjamin Kahl

In this work, we propose a framework to store and manage spatial data, which includes new efficient algorithms to perform operations accepting as input a raster dataset and a vector dataset. More concretely, we present algorithms for…

Data Structures and Algorithms · Computer Science 2020-04-07 Fernando Silva-Coira , José R. Paramá , Susana Ladra , Juan R. López , Gilberto Gutiérrez

Visualizing the large-scale datasets output by HPC resources presents a difficult challenge, as the memory and compute power required become prohibitively expensive for end user systems. Novel view synthesis techniques can address this by…

Graphics · Computer Science 2026-01-14 Landon Dyken , Andres Sewell , Will Usher , Nathan Debardeleben , Steve Petruzza , Sidharth Kumar

Bounding volume hierarchies are ubiquitous acceleration structures in graphics, scientific computing, and data analytics. Their performance depends critically on data layout choices that affect cache utilization, memory bandwidth, and…

Programming Languages · Computer Science 2026-04-14 Christophe Gyurgyik , Alexander J Root , Fredrik Kjolstad

The Bird's-Eye-View (BEV) representation is a critical factor that directly impacts the 3D object detection performance, but the traditional BEV grid representation induces quadratic computational cost as the spatial resolution grows. To…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Zhili Chen , Shuangjie Xu , Maosheng Ye , Zian Qian , Xiaoyi Zou , Dit-Yan Yeung , Qifeng Chen

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

The goal of 3D visualization is to provide the user with an intuitive interface which enables him to explore the 3D data in an interactive manner. The aim of the exploration is to identify and analyze anomalies or to give proof of the…

Graphics · Computer Science 2018-12-12 Pratik Kalshetti , Parag Rahangdale , Dinesh Jangra , Manas Bundele , Chiranjoy Chattopadhyay

Roadside vision centric 3D object detection has received increasing attention in recent years. It expands the perception range of autonomous vehicles, enhances the road safety. Previous methods focused on predicting per-pixel height rather…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Zhang Zhang , Chao Sun , Chao Yue , Da Wen , Yujie Chen , Tianze Wang , Jianghao Leng

Hive plots are a graph visualization style placing vertices on a set of radial axes emanating from a common center and drawing edges as smooth curves connecting their respective endpoints. In previous work on hive plots, assignment to an…

Computational Geometry · Computer Science 2023-09-06 Martin Nöllenburg , Markus Wallinger

As tractography datasets continue to grow in size, there is a need for improved visualization methods that can capture structural patterns occurring in large tractography datasets. Transparency is an increasingly important aspect of finding…

Graphics · Computer Science 2023-08-17 Besm Osman , Mestiez Pereira , Huub van de Wetering , Maxime Chamberland

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Ting-Hsun Chi , Chu-Rong Chen , Chi-Tun Hsu , Hsuan-Ting Lin , Sheng-Yu Huang , Cheng Sun , Yu-Chiang Frank Wang

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Hang Ye , Wentao Zhu , Chunyu Wang , Rujie Wu , Yizhou Wang