Related papers: Hybrid Voxel Formats for Efficient Ray Tracing
Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications.…
3D object recognition accuracy can be improved by learning the multi-scale spatial features from 3D spatial geometric representations of objects such as point clouds, 3D models, surfaces, and RGB-D data. Current deep learning approaches…
This paper presents a novel hierarchical coding scheme for light fields based on transmittance patterns of low-rank multiplicative layers and Fourier disparity layers. The proposed scheme learns stacked multiplicative layers from subsets of…
Building successful recommender systems requires uncovering the underlying dimensions that describe the properties of items as well as users' preferences toward them. In domains like clothing recommendation, explaining users' preferences…
Direct Volume Rendering is a popular and powerful visualization method for voxel data and other volumetric scalar data sets. Particularly, in medical applications volume rendering is very commonly used, and has become one of the state of…
Hypergraphs provide a natural representation for many-to-many relationships in data-intensive applications, yet their scalability is often hindered by high memory consumption. While prior work has improved computational efficiency, reducing…
Representing the Neural Radiance Field (NeRF) with the explicit voxel grid (EVG) is a promising direction for improving NeRFs. However, the EVG representation is not efficient for storage and transmission because of the terrific memory…
NeRFs have revolutionized the world of per-scene radiance field reconstruction because of their intrinsic compactness. One of the main limitations of NeRFs is their slow rendering speed, both at training and inference time. Recent research…
Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…
Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…
We demonstrate the fabrication of volume holograms using 2-photon polymerization with dynamic control of light exposure. We refer to our method as (3+1)D printing. Volume holograms that are recorded by interfering reference and signal beams…
Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…
In this work, we present a unified framework for multi-modality 3D object detection, named UVTR. The proposed method aims to unify multi-modality representations in the voxel space for accurate and robust single- or cross-modality 3D…
This paper proposes a new high dimensional regression method by merging Gaussian process regression into a variational autoencoder framework. In contrast to other regression methods, the proposed method focuses on the case where output…
Dense visual odometry (VO), which provides pose estimation and dense 3D reconstruction, serves as the cornerstone for applications ranging from robotics to augmented reality. Recently, feed-forward models have demonstrated remarkable…
Visual analytics have played an increasingly critical role in the Internet of Things, where massive visual signals have to be compressed and fed into machines. But facing such big data and constrained bandwidth capacity, existing…
Variational autoencoders (VAEs) have witnessed great success in performing the compression of image datasets. This success, made possible by the bits-back coding framework, has produced competitive compression performance across many…
We propose a compression-based approach to GPU rendering of large volumetric data using OpenVDB and NanoVDB. We use OpenVDB to create a lossy, fixed-rate compressed representation of the volume on the host, and use NanoVDB to perform fast,…
Compute-mode rendering is becoming more and more attractive for non-standard rendering applications, due to the high flexibility of compute-mode execution. These newly designed pipelines often include streaming vertex and geometry…
We introduce NeuralVDB, which improves on an existing industry standard for efficient storage of sparse volumetric data, denoted VDB [Museth 2013], by leveraging recent advancements in machine learning. Our novel hybrid data structure can…