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Autonomous multi-agent systems such as hospital robots and package delivery drones often operate in highly uncertain environments and are expected to achieve complex temporal task objectives while ensuring safety. While learning-based…
'Reincarnation' in reinforcement learning has been proposed as a formalisation of reusing prior computation from past experiments when training an agent in an environment. In this paper, we present a brief foray into the paradigm of…
We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…
Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the…
Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent…
Solving constrained multi-objective optimization problems with evolutionary algorithms has attracted considerable attention. Various constrained multi-objective optimization evolutionary algorithms (CMOEAs) have been developed with the use…
We describe a formulation of multi-agents operating within a Cyber-Physical System, resulting in collaborative or adversarial games. We show that the non-determinism inherent in the communication medium between agents and the underlying…
Team competition in multi-agent Markov games is an increasingly important setting for multi-agent reinforcement learning, due to its general applicability in modeling many real-life situations. Multi-agent actor-critic methods are the most…
In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…
In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…
The purpose of this paper is to use reinforcement learning to model learning agents which can recognize formal languages. Agents are modeled as simple multi-head automaton, a new model of finite automaton that uses multiple heads, and six…
We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the…
We show how solution concepts from cooperative game theory can be used to tackle the problem of pruning neural networks. The ever-growing size of deep neural networks (DNNs) increases their performance, but also their computational…
Inspired by the recent success of transformers in natural language processing and computer vision applications, we introduce a transformer-based neural architecture for two key StarCraft II (SC2) macromanagement tasks: global state and…
Deep Neural Networks are vulnerable to adversarial attacks even in settings where the attacker has no direct access to the model being attacked. Such attacks usually rely on the principle of transferability, whereby an attack crafted on a…
We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based…
We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to…
Memory-based meta-learning is a powerful technique to build agents that adapt fast to any task within a target distribution. A previous theoretical study has argued that this remarkable performance is because the meta-training protocol…
Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…
We describe our solution approach for Pommerman TeamRadio, a competition environment associated with NeurIPS 2019. The defining feature of our algorithm is achieving sample efficiency within a restrictive computational budget while beating…