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Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be…

Robotics · Computer Science 2019-11-21 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

Rigid body interactions are fundamental to numerous scientific disciplines, but remain challenging to simulate due to their abrupt nonlinear nature and sensitivity to complex, often unknown environmental factors. These challenges call for…

Machine Learning · Computer Science 2025-07-28 Amaury Wei , Olga Fink

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Dongwei Pan , Long Zhuo , Jingtan Piao , Huiwen Luo , Wei Cheng , Yuxin Wang , Siming Fan , Shengqi Liu , Lei Yang , Bo Dai , Ziwei Liu , Chen Change Loy , Chen Qian , Wayne Wu , Dahua Lin , Kwan-Yee Lin

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Egor Zakharov , Aleksei Ivakhnenko , Aliaksandra Shysheya , Victor Lempitsky

To study body ownership and control, illusions that elicit these feelings in non-body objects are widely used. Classically introduced with the Rubber Hand Illusion, these illusions have been replicated more recently in virtual reality and…

Neurons and Cognition · Quantitative Biology 2016-06-17 Luke Bashford , Carsten Mehring

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Buzhen Huang , Chen Li , Chongyang Xu , Liang Pan , Yangang Wang , Gim Hee Lee

Modern avatar generators allow anyone to synthesize photorealistic real-time talking avatars, ushering in a new era of avatar-based human communication, such as with immersive AR/VR interactions or videoconferencing with limited bandwidths.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ekta Prashnani , Koki Nagano , Shalini De Mello , David Luebke , Orazio Gallo

Human-Machine Interaction (HMI) systems have gained huge interest in recent years, with reference expression comprehension being one of the main challenges. Traditionally human-machine interaction has been mostly limited to speech and…

Human-Computer Interaction · Computer Science 2023-06-21 Aman Jain , Anirudh Reddy Kondapally , Kentaro Yamada , Hitomi Yanaka

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict…

Robotics · Computer Science 2020-08-12 Sarah Young , Dhiraj Gandhi , Shubham Tulsiani , Abhinav Gupta , Pieter Abbeel , Lerrel Pinto

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important…

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains…

Robotics · Computer Science 2026-03-09 Maggie Wang , Stephen Tian , Aiden Swann , Ola Shorinwa , Jiajun Wu , Mac Schwager

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…

Artificial Intelligence · Computer Science 2020-06-17 Josh Merel , Saran Tunyasuvunakool , Arun Ahuja , Yuval Tassa , Leonard Hasenclever , Vu Pham , Tom Erez , Greg Wayne , Nicolas Heess

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

This paper addresses the task of 3D pose estimation for a hand interacting with an object from a single image observation. When modeling hand-object interaction, previous works mainly exploit proximity cues, while overlooking the dynamical…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Rong Wang , Wei Mao , Hongdong Li

We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Lixiang Lin , Songyou Peng , Qijun Gan , Jianke Zhu