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In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

Robotics · Computer Science 2007-07-19 Damien Chablat

We study the ongoing debate regarding the statistical fidelity of AI-generated data compared to human-generated data in the context of non-verbal communication using full body motion. Concretely, we ask if contemporary generative models…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Dragos Costea , Alina Marcu , Cristina Lazar , Marius Leordeanu

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Ziyan Wang , Giljoo Nam , Aljaz Bozic , Chen Cao , Jason Saragih , Michael Zollhoefer , Jessica Hodgins

We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Kyle Olszewski , Duygu Ceylan , Jun Xing , Jose Echevarria , Zhili Chen , Weikai Chen , Hao Li

Human-computer interaction (HCI) has been a widely researched area for many years, with continuous advancements in technology leading to the development of new techniques that change the way we interact with computers. With the recent…

Human-Computer Interaction · Computer Science 2024-11-08 Kaushik Ranade , Tanmay Khule , Riddhi More

Human-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features offer complementary strengths. Visual features capture…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Tanqiu Qiao , Ruochen Li , Frederick W. B. Li , Yoshiki Kubotani , Shigeo Morishima , Hubert P. H. Shum

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Yingyan Xu , Prashanth Chandran , Sebastian Weiss , Markus Gross , Gaspard Zoss , Derek Bradley

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to…

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Igor Santesteban , Miguel A. Otaduy , Dan Casas

Vital sign measurement using cameras presents opportunities for comfortable, ubiquitous health monitoring. Remote photoplethysmography (rPPG), a foundational technology, enables cardiac measurement through minute changes in light reflected…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Kegang Wang , Jiankai Tang , Yuntao Wang , Xin Liu , Yuxuan Fan , Jiatong Ji , Yuanchun Shi , Daniel McDuff

Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has…

Graphics · Computer Science 2020-11-10 Philipp Ladwig , Alexander Pech , Ralf Dörner , Christian Geiger

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Nilesh Kulkarni , Davis Rempe , Kyle Genova , Abhijit Kundu , Justin Johnson , David Fouhey , Leonidas Guibas

In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown…

Computer Vision and Pattern Recognition · Computer Science 2015-09-03 Leon A. Gatys , Alexander S. Ecker , Matthias Bethge

This paper presents a novel framework for real-time human action recognition in industrial contexts, using standard 2D cameras. We introduce a complete pipeline for robust and real-time estimation of human joint kinematics, input to a…

Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Mohamed Ilyes Lakhal , Davide Boscaini , Fabio Poiesi , Oswald Lanz , Andrea Cavallaro

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin

This paper presents a novel fabric-based thermal-haptic interface for virtual reality and teleoperation. It integrates pneumatic actuation and conductive fabric with an innovative ultra-lightweight design, achieving only 2~g for each finger…

Robotics · Computer Science 2026-03-02 Rui Chen , Domenico Chiaradia , Antonio Frisoli , Daniele Leonardis

Video virtual try-on aims to seamlessly dress a subject in a video with a specific garment. The primary challenge involves preserving the visual authenticity of the garment while dynamically adapting to the pose and physique of the subject.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Dong Li , Wenqi Zhong , Wei Yu , Yingwei Pan , Dingwen Zhang , Ting Yao , Junwei Han , Tao Mei

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

Graphics · Computer Science 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao
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