Related papers: On the new and accurate (Goudsmit-Saunderson) mode…
Accurate simulation of detector responses to hadrons is paramount for all physics programs at the Large Hadron Collider (LHC). Central to this simulation is the modeling of hadronic interactions. Unfortunately, the absence of…
We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…
We present a scalable implementation of the $GW$ approximation using Gaussian atomic orbitals to study the valence and core ionization spectroscopies of molecules. The implementation of the standard spectral decomposition approach to the…
Sparse inverse covariance estimation (i.e., edge de-tection) is an important research problem in recent years, wherethe goal is to discover the direct connections between a set ofnodes in a networked system based upon the observed…
In this paper, we consider the Dirac-Coulomb equation for many-particles, to describe the interaction between electrons in the system having many electrons. The four-component wave function will expanding into a finite basis-set, using…
To sample from a general target distribution $p_*\propto e^{-f_*}$ beyond the isoperimetric condition, Huang et al. (2023) proposed to perform sampling through reverse diffusion, giving rise to Diffusion-based Monte Carlo (DMC).…
Numerical methods have become a powerful tool for research in astrophysics, but their utility depends critically on the availability of suitable simulation codes. This calls for continuous efforts in code development, which is necessitated…
We introduce GeMS, a framework for 3D Gaussian Splatting (3DGS) designed to handle severely motion-blurred images. State-of-the-art deblurring methods for extreme blur, such as ExBluRF, as well as Gaussian Splatting-based approaches like…
Recently, 3D Gaussian Splatting has emerged as a prominent research direction owing to its ultrarapid training speed and high-fidelity rendering capabilities. However, the unstructured and irregular nature of Gaussian point clouds poses…
We describe a charge-conserving scatter-gather algorithm for particle-in-cell simulations on unstructured grids. Charge conservation is obtained from first principles, i.e., without the need for any post-processing or correction steps. This…
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…
Traditional idea of Pomeron/Reggeon description for hadron scattering is now being given theoretical foundation in gravity dual descriptions, where Pomeron corresponds to exchange of spin-j\in 2Z states in the graviton trajectory. Deeply…
Given the unprecedented effective area, the new ATHENA Silicon Pore Optics (SPO) focusing technology, the dynamic and variable L2 environment, where no X-ray mission has flown up to date, a dedicated Geant4 simulation campaign is needed to…
G4CMP simulates phonon and charge transport in cryogenic semiconductor crystals using the Geant4 toolkit. The transport code is capable of simulating the propagation of acoustic phonons as well as electron and hole charge carriers.…
Collider experiments, such as those at the Large Hadron Collider, use the Geant4 toolkit to simulate particle-detector interactions with high accuracy. However, these experiments increasingly require larger amounts of simulated data,…
Recent advancements in 3D Gaussian Splatting (3DGS) have shifted the focus toward balancing reconstruction fidelity with computational efficiency. In this work, we propose ImprovedGS+, a high-performance, low-level reinvention of the…
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel…
A version of the Gaussian self-consistent (GSC) method, which avoids the use of the Edwards' virial expansion, is presented. Instead, the mean energy is evaluated directly via a convolution of the attractive part of the pair-wise non-bonded…
We propose a new class of structured methods for Monte Carlo (MC) sampling, called DPPMC, designed for high-dimensional nonisotropic distributions where samples are correlated to reduce the variance of the estimator via determinantal point…
Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…