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Bayesian methods constitute a popular approach for estimating the conditional independence structure in Gaussian graphical models, since they can quantify the uncertainty through the posterior distribution. Inference in this framework is…
The development and implementation of GEAR-RT, a radiative transfer solver using the M1 closure in the open source code SWIFT, is presented, and validated using standard tests for radiative transfer. GEAR-RT is modeled after RAMSES-RT…
We show that a Gaussian Process model can be combined with a small number (of order 100) of scattering calculations to provide a multi-dimensional dependence of scattering observables on the experimentally controllable parameters such as…
Despite the impressive performance of recent unbiased Scene Graph Generation (SGG) methods, the current debiasing literature mainly focuses on the long-tailed distribution problem, whereas it overlooks another source of bias, i.e., semantic…
In this work, we develop a full-wave vectorial solution for the 2.5-dimensional (2.5-D), i.e., at oblique plane wave incidence, electromagnetic (EM) multiple scattering (MS) by a collection of gyrotropic cylinders. All cylinders are…
In this letter, we analyse and interpret the kinematic power corrections to deeply virtual Compton scattering dispersion relation. We show that the kinematic corrections at twist-4 can be connected to other form factors of the…
A Geant4 based simulation tool has been developed to perform Monte Carlo modelling of a 6 MV VarianTM iX clinac. The computer aided design interface of Geant4 was used to accurately model the LINAC components, including the Millenium…
Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…
Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's structure and the neural network to model dynamics. Such…
We calculate the kinematic twist-3 and 4 corrections to the leading order amplitude of timelike Compton scattering (TCS) on a (pseudo-)scalar target, in the recently developed framework based on the conformal operator-product expansion.…
High-Resolution Electron Backscatter Diffraction (HR-EBSD) has advanced rapidly in recent years, significantly improving elastic strain measurements and dislocation density evaluation with submicron spatial resolution. To achieve better…
The Geant4 toolkit is the standard for simulating the passage of particles through matter, but its conventional architecture often requires users to modify and recompile C++ code to alter fundamental simulation parameters such as geometry,…
High-breakdown-point estimators of multivariate location and shape matrices, such as the MM-estimator with smooth hard rejection and the Rocke S-estimator, are generally designed to have high efficiency at the Gaussian distribution.…
Boson lattices are theoretically well described by the Hubbard model. The basic model and its variants can be effectively simulated using Monte Carlo techniques. We describe two newly developed approaches, the Stochastic Series Expansion…
Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…
Accurate simulation of physical processes is crucial for the success of modern particle physics. However, simulating the development and interaction of particle showers with calorimeter detectors is a time consuming process and drives the…
An efficient simulation-based methodology is proposed for the rolling window estimation of state space models, called particle rolling Markov chain Monte Carlo (MCMC) with double block sampling. In our method, which is based on Sequential…
We introduce COLOSS, a program designed to address the scattering problem using a bound-state technique known as complex scaling. In this method, the oscillatory boundary conditions of the wave function are transformed into exponentially…
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…
3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to…