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Related papers: TapType: Ten-finger text entry on everyday surface…

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This paper presents TapMeIn, an eyes-free, two-factor authentication method for smartwatches. It allows users to tap a memorable melody (tap-password) of their choice anywhere on the touchscreen to unlock their watch. A user is verified…

Cryptography and Security · Computer Science 2018-08-07 Toan Nguyen , Nasir Memon

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…

Human-Computer Interaction · Computer Science 2026-03-24 Xiyun Luo , Weirong Luo , Kening Zhu , Taizhou Chen

In this paper, we propose a novel touchless typing interface that makes use of an on-screen QWERTY keyboard and a smartphone camera. The keyboard was divided into nine color-coded clusters. The user moved their head toward clusters, which…

Human-Computer Interaction · Computer Science 2020-10-13 Shivam Rustagi , Aakash Garg , Pranay Raj Anand , Rajesh Kumar , Yaman Kumar , Rajiv Ratn Shah

Accuracy and speed are pivotal when typing. Mixed reality typing is typically performed by typing on a midair keyboard with your index fingers. This deprives users of both the tactile feedback available on physical devices and the ability…

Human-Computer Interaction · Computer Science 2025-07-30 Cecilia Schmitz , Joshua Reynolds , Scott Kuhl , Keith Vertanen

Empirical evidence shows that typing on touchscreen devices is prone to errors and that correcting them poses a major detriment to users' performance. Design of text entry systems that better serve users, across their broad capability…

Human-Computer Interaction · Computer Science 2025-02-07 Danqing Shi , Yujun Zhu , Francisco Erivaldo Fernandes Junior , Shumin Zhai , Antti Oulasvirta

As people store more personal data in their smartphones, the consequences of having it stolen or lost become an increasing concern. A typical counter-measure to avoid this risk is to set up a secret code that has to be entered to unlock the…

Human-Computer Interaction · Computer Science 2015-06-03 Diogo Marques , Luís Carriço , Tiago Guerreiro

Eye typing interfaces enable a person to enter text into an interface using only their own eyes. But despite the inherent advantages of touchless operation and intuitive design, such eye-typing interfaces often suffer from slow typing…

Human-Computer Interaction · Computer Science 2023-12-15 Zhe Zeng , Xiao Wang , Felix Wilhelm Siebert , Hailong Liu

Mobile devices with touch keyboards have become ubiquitous, but text entry on these devices remains slow and errorprone. Understanding touch patterns during text entry could be useful in designing robust error-correction algorithms for soft…

Human-Computer Interaction · Computer Science 2015-04-10 Christopher Thomas , Brandon Jennings

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast,…

Human-Computer Interaction · Computer Science 2026-04-07 Ziheng "Leo" Li , Xichen He , Mengyuan "Millie" Wu , Zeyi Tong , Haowen Wei , Benjamin Yang , Steven Feiner , Paul Sajda

Existing touchscreen software keyboards prevent users from resting their hands, forcing slow and fatiguing index-finger tapping ("chicken typing") instead of familiar hands-down ten-finger typing. We present KeySense, a purely software…

Human-Computer Interaction · Computer Science 2026-02-16 Tony Li , Yan Ma , Zhuojun Li , Chun Yu , IV Ramakrishnan , Xiaojun Bi

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

On-screen keyboard eye-typing systems are limited due to the lack of predictive text and user-centred approaches, resulting in low text entry rates and frequent recalibration. This work proposes integrating the prediction by partial…

Human-Computer Interaction · Computer Science 2024-10-14 Hrushikesh Etikikota , Yogesh Kumar Meena

With the ubiquity of mobile touchscreen devices like smartphones, two widely used text entry methods have emerged: small touch-based keyboards and speech recognition. Although speech recognition has been available on desktop computers for…

Human-Computer Interaction · Computer Science 2018-01-18 Sherry Ruan , Jacob O. Wobbrock , Kenny Liou , Andrew Ng , James Landay

Contemporary soft keyboards possess limitations: the lack of physical feedback results in an increase of typos, and the interface of soft keyboards degrades the utility of the screen. To overcome these limitations, we propose an Invisible…

Human-Computer Interaction · Computer Science 2021-08-23 Sahng-Min Yoo , Ue-Hwan Kim , Yewon Hwang , Jong-Hwan Kim

Tapping is an immensely important gesture in mobile touchscreen interfaces, yet people still frequently are required to learn which elements are tappable through trial and error. Predicting human behavior for this everyday gesture can help…

Human-Computer Interaction · Computer Science 2019-03-01 Amanda Swearngin , Yang Li

To make off-screen interaction without specialized hardware practical, we investigate using deep learning methods to process the common built-in IMU sensor (accelerometers and gyroscopes) on mobile phones into a useful set of one-handed…

Human-Computer Interaction · Computer Science 2021-02-19 Michael Xuelin Huang , Yang Li , Nazneen Nazneen , Alexander Chao , Shumin Zhai

Jitter is an inevitable by-product of gaze detection. Because of this, gaze typing tends to be a slow and frustrating process. In this paper, we propose SliceType, a soft keyboard that is optimized for gaze input. Our main design objective…

Human-Computer Interaction · Computer Science 2018-12-31 Burak Benligiray , Cihan Topal , Cuneyt Akinlar

This research proposes Finger Based Technique (FBT) for non-visual touch screen device interaction designed for blind users. Based on the proposed technique, the blind user can access virtual keys based on finger holding positions. Three…

Human-Computer Interaction · Computer Science 2017-10-10 Mohammed Fakrudeen , Sufian Yousef , Mahdi H. Miraz , AbdelRahman Hamza Hussein
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