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This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

Artificial Intelligence · Computer Science 2024-04-26 Sergey Pastukhov

We introduce a recursive AlphaZero-style Monte--Carlo tree search algorithm, "RMCTS". The advantage of RMCTS over AlphaZero's MCTS-UCB is speed. In RMCTS, the search tree is explored in a breadth-first manner, so that network inferences…

Artificial Intelligence · Computer Science 2026-01-12 Keith Frankston , Benjamin Howard

Neural models with minimal feature engineering have achieved competitive performance against traditional methods for the task of Chinese word segmentation. However, both training and working procedures of the current neural models are…

Computation and Language · Computer Science 2017-04-25 Deng Cai , Hai Zhao , Zhisong Zhang , Yuan Xin , Yongjian Wu , Feiyue Huang

The performance of Convolutional Neural Networks (CNNs) highly relies on their architectures. In order to design a CNN with promising performance, extended expertise in both CNNs and the investigated problem is required, which is not…

Neural and Evolutionary Computing · Computer Science 2019-03-12 Yanan Sun , Bing Xue , Mengjie Zhang , Gary G. Yen

Recent methodologies in LLM self-training mostly rely on LLM generating responses and filtering those with correct output answers as training data. This approach often yields a low-quality fine-tuning training set (e.g., incorrect plans or…

Computation and Language · Computer Science 2024-11-19 Dan Zhang , Sining Zhoubian , Ziniu Hu , Yisong Yue , Yuxiao Dong , Jie Tang

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

Artificial Intelligence · Computer Science 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

In the recent years, a number of parameter-free algorithms have been developed for online linear optimization over Hilbert spaces and for learning with expert advice. These algorithms achieve optimal regret bounds that depend on the unknown…

Machine Learning · Computer Science 2016-11-07 Francesco Orabona , Dávid Pál

With the success of down streaming task using English pre-trained language model, the pre-trained Chinese language model is also necessary to get a better performance of Chinese NLP task. Unlike the English language, Chinese has its special…

Computation and Language · Computer Science 2022-02-24 Chao Lv , Han Zhang , XinKai Du , Yunhao Zhang , Ying Huang , Wenhao Li , Jia Han , Shanshan Gu

AlphaZero, Leela Chess Zero and Stockfish NNUE revolutionized Computer Chess. This book gives a complete introduction into the technical inner workings of such engines. The book is split into four main chapters -- excluding chapter 1…

Machine Learning · Computer Science 2022-09-07 Dominik Klein

Effective representation of a text is critical for various natural language processing tasks. For the particular task of Chinese sentiment analysis, it is important to understand and choose an effective representation of a text from…

Computation and Language · Computer Science 2018-08-10 Pengfei Liu , Ji Zhang , Cane Wing-Ki Leung , Chao He , Thomas L. Griffiths

Typically, research on Explainable Artificial Intelligence (XAI) focuses on black-box models within the context of a general policy in a known, specific domain. This paper advocates for the need for knowledge-agnostic explainability applied…

Artificial Intelligence · Computer Science 2025-06-17 Jakub Kowalski , Mark H. M. Winands , Maksymilian Wiśniewski , Stanisław Reda , Anna Wilbik

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert…

Multiagent Systems · Computer Science 2022-02-18 Athul Paul Jacob , David J. Wu , Gabriele Farina , Adam Lerer , Hengyuan Hu , Anton Bakhtin , Jacob Andreas , Noam Brown

According to the Strong Lottery Ticket Hypothesis, every sufficiently large neural network with randomly initialized weights contains a sub-network which - still with its random weights - already performs as well for a given task as the…

Neural and Evolutionary Computing · Computer Science 2024-11-08 Philipp Altmann , Julian Schönberger , Maximilian Zorn , Thomas Gabor

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

This study addresses the challenge of quantifying chess puzzle difficulty - a complex task that combines elements of game theory and human cognition and underscores its critical role in effective chess training. We present GlickFormer, a…

Machine Learning · Computer Science 2024-12-31 Szymon Miłosz , Paweł Kapusta

Decision Tree (DT) Learning is a fundamental problem in Interpretable Machine Learning, yet it poses a formidable optimisation challenge. Practical algorithms have recently emerged, primarily leveraging Dynamic Programming and Branch &…

Machine Learning · Computer Science 2025-05-13 Ayman Chaouki , Jesse Read , Albert Bifet

We propose a novel approach to explainable AI (XAI) based on the concept of "instruction" from neural networks. In this case study, we demonstrate how a superhuman neural network might instruct human trainees as an alternative to…

Artificial Intelligence · Computer Science 2021-11-03 Nicholas Kantack , Nina Cohen , Nathan Bos , Corey Lowman , James Everett , Timothy Endres

Monte Carlo Tree Search (MCTS) methods have achieved great success in many Artificial Intelligence (AI) benchmarks. The in-tree operations become a critical performance bottleneck in realizing parallel MCTS on CPUs. In this work, we develop…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-08-25 Yuan Meng , Rajgopal Kannan , Viktor Prasanna

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

Machine Learning · Computer Science 2024-10-24 Jiamian Li

The flourishing blossom of deep learning has witnessed the rapid development of Chinese character recognition. However, it remains a great challenge that the characters for testing may have different distributions from those of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Haiyang Yu , Jingye Chen , Bin Li , Xiangyang Xue