Related papers: Exploring Keyboard Positioning and Ten-Finger Typi…
Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…
Extended Reality (XR) interfaces impose both ergonomic and cognitive demands, yet current systems often force a binary choice between hand-based input, which can produce fatigue, and gaze-based input, which is vulnerable to the Midas Touch…
We present HeadText, a hands-free technique on a smart earpiece for text entry by motion sensing. Users input text utilizing only 7 head gestures for key selection, word selection, word commitment and word cancelling tasks. Head gesture…
Capacitive touch sensors capture the two-dimensional spatial profile (referred to as a touch heatmap) of a finger's contact with a mobile touchscreen. However, the research and design of touchscreen mobile keyboards -- one of the most speed…
This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select…
Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. Specifically, techniques for tangible and surface-based…
Traditional relative pointing devices such as mice and trackpads are unsuitable for pointing at distant displays, because they encumber the users by requiring either a flat surface to operate on or being held by two hands. Past research has…
We explore a method for presenting word suggestions for non-visual text input using simultaneous voices. We conduct two perceptual studies and investigate the impact of different presentations of voices on a user's ability to detect which…
With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…
Finger-tip tactile sensors are increasingly used for robotic sensing to establish stable grasps and to infer object properties. Promising performance has been shown in a number of works for inferring adjectives that describe the object, but…
Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies…
Smart phone and tablet usage has sharply increased for the last decade. While entering test on these devices, virtual keyboards are generally used instead of conventional hardware keyboards. In this study, a new problem which is two-finger…
Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…
As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration…
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…
During lab studies of text entry methods it is typical to observer very few errors in participants' typing - users tend to type very carefully in labs. This is a problem when investigating methods to support error awareness or correction as…
We describe a method for text entry based on inverse arithmetic coding that relies on gaze direction and which is faster and more accurate than using an on-screen keyboard. These benefits are derived from two innovations: the writing task…
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…
This research proposes Finger Based Technique (FBT) for non-visual touch screen device interaction designed for blind users. Based on the proposed technique, the blind user can access virtual keys based on finger holding positions. Three…