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Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers typically lack of such communication skills. This study investigates…

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time…

Human-Computer Interaction · Computer Science 2024-03-14 Xun Qian , Tianyi Wang , Xuhai Xu , Tanya R Jonker , Kashyap Todi

This paper presents a novel approach to the digital signing of electronic documents through the use of a camera-based interaction system, single-finger tracking for sign recognition, and multi commands executing hand gestures. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 P. Sarveswarasarma , T. Sathulakjan , V. J. V. Godfrey , Thanuja D. Ambegoda

Using simulation to train robot manipulation policies holds the promise of an almost unlimited amount of training data, generated safely out of harm's way. One of the key challenges of using simulation, to date, has been to bridge the…

Robotics · Computer Science 2019-11-26 Visak Kumar , Tucker Hermans , Dieter Fox , Stan Birchfield , Jonathan Tremblay

Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is…

Human-Computer Interaction · Computer Science 2022-10-25 Chen Chen , Matin Yarmand , Zhuoqun Xu , Varun Singh , Yang Zhang , Nadir Weibel

A long-standing question in robot hand design is how accurate tactile sensing must be. This paper uses simulated tactile signals and the reinforcement learning (RL) framework to study the sensing needs in grasping systems. Our first…

Robotics · Computer Science 2022-03-29 Alexander Koenig , Zixi Liu , Lucas Janson , Robert Howe

A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Human-Computer Interaction · Computer Science 2024-07-10 Rama Krishnan Gopal Ramasamy Thandapani , Benjamin Capel , Antoine Lasnier , Ioannis Chatzigiannakis

The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…

Human-Computer Interaction · Computer Science 2023-09-06 Dipesh Gyawali

Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified…

Human-Computer Interaction · Computer Science 2026-02-26 Jiwan Kim , Jiwan Son , Ian Oakley

With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch…

Human-Computer Interaction · Computer Science 2020-09-08 Jens Grubert , Eyal Ofek , Michel Pahud , Per Ola Kristensson

This paper presents Finger Based Technique (FBT) prototypes, a novel interaction system for blind users, which is especially designed and developed for non-visual touch screen devices and their applications. The FBT prototypes were…

Human-Computer Interaction · Computer Science 2017-08-18 Mohammed Fakrudeen , Sufian Yousef , Mahdi H Miraz

Humans usually perceive the world in a multimodal way that vision, touch, sound are utilised to understand surroundings from various dimensions. These senses are combined together to achieve a synergistic effect where the learning is more…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Guanqun Cao , Shan Luo

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

In this paper, we present a novel approach for Human Computer Interaction (HCI) where, we control cursor movement using a real-time camera. Current methods involve changing mouse parts such as adding more buttons or changing the position of…

Artificial Intelligence · Computer Science 2012-04-06 Vikram Kumar , Kamran Niyazi , Swapnil Mahe , Swapnil Vyawahare

Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays…

Human-Computer Interaction · Computer Science 2025-11-04 Dhruv Bihani , A. K. M. Amanat Ullah , Charles-Olivier Dufresne-Camaro , William Delamare , Khalad Hasan

This paper presents a real time video based pointing method which allows sketching and writing of English text over air in front of mobile camera. Proposed method have two main tasks: first it track the colored finger tip in the video…

Multimedia · Computer Science 2016-04-29 Saira Beg , M. Fahad Khan , Faisal Baig

A keyboard is the most important input device for a computer. It is used with various types and sizes of computer. But the same standard keyboard will not work efficiently with different types of computers at different environments. There…

Human-Computer Interaction · Computer Science 2013-10-14 Umakant Mishra

Mid-air haptic interfaces have several advantages - the haptic information is delivered directly to the user, in a manner that is unobtrusive to the immediate environment. They operate at a distance, thus easier to discover; they are more…

Human-Computer Interaction · Computer Science 2020-05-14 Viktorija Paneva , Sofia Seinfeld , Michael Kraiczi , Jörg Müller
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