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Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Boyao Zhou , Shunyuan Zheng , Hanzhang Tu , Ruizhi Shao , Boning Liu , Shengping Zhang , Liqiang Nie , Yebin Liu

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Shi Qiu , Binzhu Xie , Qixuan Liu , Pheng-Ann Heng

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in real-time remains a significant challenge due to two…

Graphics · Computer Science 2025-09-29 Zheng Liu , He Zhu , Xinyang Li , Yirun Wang , Yujiao Shi , Yiming Gan , Wei Li , Jingwen Leng , Minyi Guo , Yu Feng

Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Sohaib Zahid , Viktor Rudnev , Eddy Ilg , Vladislav Golyanik

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Yiqing Liang , Numair Khan , Zhengqin Li , Thu Nguyen-Phuoc , Douglas Lanman , James Tompkin , Lei Xiao

High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets.…

Graphics · Computer Science 2026-01-28 Yuqi Tong , Ruiyang Li , Chengkun Li , Qixuan Liu , Shi Qiu , Pheng-Ann Heng

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiaqi Lin , Zhihao Li , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Jiayue Liu , Yangdi Lu , Xiaofei Wu , Songcen Xu , Youliang Yan , Wenming Yang

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360{\deg} live wallpapers. However, generating high-quality 360{\deg} panoramic contents remains a challenging task due to the severe…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Minho Park , Taewoong Kang , Jooyeol Yun , Sungwon Hwang , Jaegul Choo

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…

We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hyojun Go , Byeongjun Park , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data…

Graphics · Computer Science 2023-07-03 Qi Wu , David Bauer , Michael J. Doyle , Kwan-Liu Ma

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual…

Graphics · Computer Science 2024-09-16 Yuheng Jiang , Zhehao Shen , Yu Hong , Chengcheng Guo , Yize Wu , Yingliang Zhang , Jingyi Yu , Lan Xu

Holographic displays are widely regarded as the "ultimate" display technology, promising immersive 3D visuals with natural depth cues, continuous parallax, and perceptual realism. Realizing this potential, however, has remained elusive due…

Optics · Physics 2026-04-20 Anzhou Wen , Praneeth Chakravarthula

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…

Graphics · Computer Science 2026-04-15 Yuxuan Wang , Qibiao Li , Youcheng Cai

We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Dongki Jung , Jaehoon Choi , Yonghan Lee , Somi Jeong , Taejae Lee , Dinesh Manocha , Suyong Yeon

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…