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Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Jiakai Zhang , Xinhang Liu , Xinyi Ye , Fuqiang Zhao , Yanshun Zhang , Minye Wu , Yingliang Zhang , Lan Xu , Jingyi Yu

Real-time visualization of large-scale volumetric data remains challenging, as direct volume rendering and voxel-based methods suffer from prohibitively high computational cost. We propose Variable Basis Mapping (VBM), a framework that…

Graphics · Computer Science 2026-01-15 Qibiao Li , Yuxuan Wang , Youcheng Cai , Huangsheng Du , Ligang Liu

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Martin Piala , Ronald Clark

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless…

Graphics · Computer Science 2025-05-13 Xijie Yang , Linning Xu , Lihan Jiang , Dahua Lin , Bo Dai

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

Robotics · Computer Science 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuxuan Mu , Xinxin Zuo , Chuan Guo , Yilin Wang , Juwei Lu , Xiaofeng Wu , Songcen Xu , Peng Dai , Youliang Yan , Li Cheng

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among…

Graphics · Computer Science 2025-07-08 Shuo Xin , Haiyu Wang , Sai Qian Zhang

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited in resolution, detail, and photorealism. Neural volumetric…

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

Event cameras are a new type of vision sensor that incorporates asynchronous and independent pixels, offering advantages over traditional frame-based cameras such as high dynamic range and minimal motion blur. However, their output is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Burak Ercan , Onur Eker , Aykut Erdem , Erkut Erdem

This paper presents a comprehensive study and benchmark on Efficient Perceptual Super-Resolution (EPSR). While significant progress has been made in efficient PSNR-oriented super resolution, approaches focusing on perceptual quality metrics…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Bruno Longarela , Marcos V. Conde , Alvaro Garcia , Radu Timofte

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Hanxiao Sun , YuPeng Gao , Jin Xie , Jian Yang , Beibei Wang

LiDAR novel view synthesis (NVS) has emerged as a novel task within LiDAR simulation, offering valuable simulated point cloud data from novel viewpoints to aid in autonomous driving systems. However, existing LiDAR NVS methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Junzhe Jiang , Chun Gu , Yurui Chen , Li Zhang

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Saqib Javed , Ahmad Jarrar Khan , Corentin Dumery , Chen Zhao , Mathieu Salzmann

Recent advancements in neural rendering techniques have significantly enhanced the fidelity of 3D reconstruction. Notably, the emergence of 3D Gaussian Splatting (3DGS) has marked a significant milestone by adopting a discrete scene…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Licheng Shen , Ho Ngai Chow , Lingyun Wang , Tong Zhang , Mengqiu Wang , Yuxing Han

Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS) have demonstrated promising results, they still encounter…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Xiaobao Wei , Qingpo Wuwu , Zhongyu Zhao , Zhuangzhe Wu , Nan Huang , Ming Lu , Ningning MA , Shanghang Zhang

Generating high-quality camera-controllable videos from monocular input is a challenging task, particularly under extreme viewpoint. Existing methods often struggle with geometric inconsistencies and occlusion artifacts in boundaries,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Tao Hu , Haoyang Peng , Xiao Liu , Yuewen Ma

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic
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