Related papers: FastTalker: Jointly Generating Speech and Conversa…
Synthesizing synchronized and natural co-speech gesture videos remains a formidable challenge. Recent approaches have leveraged motion graphs to harness the potential of existing video data. To retrieve an appropriate trajectory from the…
Simultaneous translation models play a crucial role in facilitating communication. However, existing research primarily focuses on text-to-text or speech-to-text models, necessitating additional cascade components to achieve…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…
Speech-to-speech translation (S2ST) converts input speech to speech in another language. A challenge of delivering S2ST in real time is the accumulated delay between the translation and speech synthesis modules. While recently incremental…
Speech synthesis is crucial for human-computer interaction, enabling natural and intuitive communication. However, existing datasets involve high construction costs due to manual annotation and suffer from limited character diversity,…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing…
We propose a novel two-stage text-to-speech (TTS) framework with two types of discrete tokens, i.e., semantic and acoustic tokens, for high-fidelity speech synthesis. It features two core components: the Interpreting module, which processes…
This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…
Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from…
Recent years have witnessed remarkable progress in Text-to-Audio Generation (TTA), providing sound creators with powerful tools to transform inspirations into vivid audio. Yet despite these advances, current TTA systems often suffer from…
Data availability is crucial for advancing artificial intelligence applications, including voice-based technologies. As content creation, particularly in social media, experiences increasing demand, translation and text-to-speech (TTS)…
We propose a new framework for gesture generation, aiming to allow data-driven approaches to produce more semantically rich gestures. Our approach first predicts whether to gesture, followed by a prediction of the gesture properties. Those…
While recent advances in Text-To-Speech synthesis have yielded remarkable improvements in generating high-quality speech, research on lightweight and fast models is limited. This paper introduces FLY-TTS, a new fast, lightweight and…
Human communication is multimodal, with speech and gestures tightly coupled, yet most computational methods for generating speech and gestures synthesize them sequentially, weakening synchrony and prosody alignment. We introduce Gelina, a…
Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…
We present an end-to-end text-to-speech (TTS) synthesis system that generates audio and synchronized tongue motion directly from text. This is achieved by adapting a 3D model of the tongue surface to an articulatory dataset and training a…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…