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Animating virtual avatars to make co-speech gestures facilitates various applications in human-machine interaction. The existing methods mainly rely on generative adversarial networks (GANs), which typically suffer from notorious mode…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Lingting Zhu , Xian Liu , Xuanyu Liu , Rui Qian , Ziwei Liu , Lequan Yu

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Co-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Xian Liu , Qianyi Wu , Hang Zhou , Yuanqi Du , Wayne Wu , Dahua Lin , Ziwei Liu

People frequently use speech-to-text systems to compose short texts with voice. However, current voice-based interfaces struggle to support composing more detailed, contextually complex texts, especially in scenarios where users are on the…

Human-Computer Interaction · Computer Science 2025-08-07 Hamza El Alaoui , Atieh Taheri , Yi-Hao Peng , Jeffrey P. Bigham

A text-to-speech synthesis system typically consists of multiple stages, such as a text analysis frontend, an acoustic model and an audio synthesis module. Building these components often requires extensive domain expertise and may contain…

The generation of realistic and contextually relevant co-speech gestures is a challenging yet increasingly important task in the creation of multimodal artificial agents. Prior methods focused on learning a direct correspondence between…

Human-Computer Interaction · Computer Science 2023-05-09 Hendric Voß , Stefan Kopp

We propose a novel text-to-speech (TTS) framework centered around a neural transducer. Our approach divides the whole TTS pipeline into semantic-level sequence-to-sequence (seq2seq) modeling and fine-grained acoustic modeling stages,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-28 Minchan Kim , Myeonghun Jeong , Byoung Jin Choi , Semin Kim , Joun Yeop Lee , Nam Soo Kim

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Shuhong Lu , Youngwoo Yoon , Andrew Feng

The Audio-to-3D-Gesture (A2G) task has enormous potential for various applications in virtual reality and computer graphics, etc. However, current evaluation metrics, such as Fr\'echet Gesture Distance or Beat Constancy, fail at reflecting…

Multimedia · Computer Science 2026-03-27 Zhilin Gao , Yunhao Li , Sijing Wu , Yuqin Cao , Huiyu Duan , Guangtao Zhai

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Lutao Jiang , Xu Zheng , Yuanhuiyi Lyu , Jiazhou Zhou , Lin Wang

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Linrui Tian , Siqi Hu , Qi Wang , Bang Zhang , Liefeng Bo

Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-29 Xinsheng Wang , Qicong Xie , Jihua Zhu , Lei Xie , Scharenborg

We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN…

Computer Vision and Pattern Recognition · Computer Science 2022-09-12 Mohammed M. Alghamdi , He Wang , Andrew J. Bulpitt , David C. Hogg

State-of-the-art speech synthesis models try to get as close as possible to the human voice. Hence, modelling emotions is an essential part of Text-To-Speech (TTS) research. In our work, we selected FastSpeech2 as the starting point and…

Audio and Speech Processing · Electrical Eng. & Systems 2023-07-04 Daria Diatlova , Vitaly Shutov

We present SentiAvatar, a framework for building expressive interactive 3D digital humans, and use it to create SuSu, a virtual character that speaks, gestures, and emotes in real time. Achieving such a system remains challenging, as it…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Chuhao Jin , Rui Zhang , Qingzhe Gao , Haoyu Shi , Dayu Wu , Yichen Jiang , Yihan Wu , Ruihua Song

In neural text-to-speech (TTS), two-stage system or a cascade of separately learned models have shown synthesis quality close to human speech. For example, FastSpeech2 transforms an input text to a mel-spectrogram and then HiFi-GAN…

Audio and Speech Processing · Electrical Eng. & Systems 2022-07-05 Dan Lim , Sunghee Jung , Eesung Kim

We present Livatar, a real-time audio-driven talking heads videos generation framework. Existing baselines suffer from limited lip-sync accuracy and long-term pose drift. We address these limitations with a flow matching based framework.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Haiyang Liu , Xiaolin Hong , Xuancheng Yang , Yudi Ruan , Xiang Lian , Michael Lingelbach , Hongwei Yi , Wei Li

Text-driven 3D indoor scene generation holds broad applications, ranging from gaming and smart homes to AR/VR applications. Fast and high-fidelity scene generation is paramount for ensuring user-friendly experiences. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-05-10 Yikun Ma , Dandan Zhan , Zhi Jin

While recent advancements in speech language models have achieved significant progress, they face remarkable challenges in modeling the long acoustic sequences of neural audio codecs. In this paper, we introduce \textbf{G}enerative…

Computation and Language · Computer Science 2024-11-04 Yongxin Zhu , Dan Su , Liqiang He , Linli Xu , Dong Yu
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