Related papers: Simplifying Textured Triangle Meshes in the Wild
Reconstructing 3D objects from images is inherently an ill-posed problem due to ambiguities in geometry, appearance, and topology. This paper introduces collaborative inverse rendering with persistent homology priors, a novel strategy that…
The convergence of multigrid methods degrades significantly if a small number of low quality cells are present in a finite element mesh, and this can be a barrier to the efficient and robust application of multigrid on complicated geometric…
Research on smooth vector graphics is separated into two independent research threads: one on interpolation-based gradient meshes and the other on diffusion-based curve formulations. With this paper, we propose a mathematical formulation…
While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often…
We present a simple but effective technique to smooth out textures while preserving the prominent structures. Our method is built upon a key observation -- the coarsest level in a Gaussian pyramid often naturally eliminates textures and…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
Texture and material blending is one of the leading methods for adding variety to rendered virtual worlds, creating composite materials, and generating procedural content. When done naively, it can introduce either visible seams or contrast…
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…
Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…
This paper presents a method to generate valid high order meshes with optimized geometrical accuracy. The high order meshing procedure starts with a linear mesh, that is subsequently curved without taking care of the validity of the high…
The goal of this paper is to present a new efficient image segmentation method based on evolutionary computation which is a model inspired from human behavior. Based on this model, a four layer process for image segmentation is proposed…
Compressed sensing (CS) is an efficient method to reconstruct MR image from small sampled data in $k$-space and accelerate the acquisition of MRI. In this work, we propose a novel deep geometric distillation network which combines the…
Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…
The task of image deblurring is a very ill-posed problem as both the image and the blur are unknown. Moreover, when pictures are taken in the wild, this task becomes even more challenging due to the blur varying spatially and the occlusions…
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes,…
We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using…
This paper advocates an improved solution for real-time error detection of texture errors that occurs in the production process in textile industry. The research is focused on the mono-color products with 3D texture model (Jaquard fabrics).…
Researches of analysis and parsing around fa\c{c}ades to enrich the 3D feature of fa\c{c}ade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar…