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Related papers: Simplifying Textured Triangle Meshes in the Wild

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Training defect detection algorithms for visual surface inspection systems requires a large and representative set of training data. Often there is not enough real data available which additionally cannot cover the variety of possible…

Computational Engineering, Finance, and Science · Computer Science 2024-03-21 Natascha Jeziorski , Claudia Redenbach

Randomized neural networks for representation learning have consistently achieved prominent results in texture recognition tasks, effectively combining the advantages of both traditional techniques and learning-based approaches. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ricardo T. Fares , Lucas C. Ribas

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped…

Graphics · Computer Science 2025-04-09 Bartlomiej Wronski , Matt Pharr , Tomas Akenine-Möller

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Jiaming Sun , Xi Chen , Qianqian Wang , Zhengqi Li , Hadar Averbuch-Elor , Xiaowei Zhou , Noah Snavely

In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

We introduce a novel representation and optimization framework for discrete geodesics on triangle meshes that reduces artifacts of linear methods on uneven and coarse discretizations. Our method computes squared geodesic distances from…

Graphics · Computer Science 2026-03-04 Yue Ruan , Albert Chern , Tzu-Mao Li , Kartic Subr , Amir Vaxman

In this paper we present methods for triangulation of infinite cylinders from image line silhouettes. We show numerically that linear estimation of a general quadric surface is inherently a badly posed problem. Instead we propose to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Anna Gummeson , Magnus Oskarsson

Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…

Computer Vision and Pattern Recognition · Computer Science 2017-06-23 V. Asha

This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is…

Computer Vision and Pattern Recognition · Computer Science 2016-05-20 Gang Liu , Yann Gousseau , Gui-Song Xia

Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Huan Lei , Naveed Akhtar , Mubarak Shah , Ajmal Mian

Despite recent advances in geometric modeling, 3D mesh modeling still involves a considerable amount of manual labor by experts. In this paper, we introduce Mesh Draping: a neural method for transferring existing mesh structure from one…

Graphics · Computer Science 2021-10-12 Amir Hertz , Or Perel , Raja Giryes , Olga Sorkine-Hornung , Daniel Cohen-Or

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to…

Graphics · Computer Science 2025-11-17 Rui Xu , Tianyang Xue , Qiujie Dong , Le Wan , Zhe Zhu , Peng Li , Zhiyang Dou , Cheng Lin , Shiqing Xin , Yuan Liu , Wenping Wang , Taku Komura

Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…

Graphics · Computer Science 2018-09-11 I-Chao Shen , Yi-Hau Wang , Yu-Mei Chen , Bing-Yu Chen

Monocular 3D reconstruction is to reconstruct the shape of object and its other information from a single RGB image. In 3D reconstruction, polygon mesh, with detailed surface information and low computational cost, is the most prevalent…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Rongfei Zeng , Mai Su , Ruiyun Yu , Xingwei Wang

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

Shapes of four dimensional spaces can be studied effectively via maps to standard surfaces. We explain, and illustrate by quintessential examples, how to simplify such generic maps on 4-manifolds topologically, in order to derive simple…

Geometric Topology · Mathematics 2022-06-08 R. Inanc Baykur , Osamu Saeki

When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…

Graphics · Computer Science 2024-05-14 Lars Zawallich , Renato Pajarola

In the past decade, exemplar-based texture synthesis algorithms have seen strong gains in performance by matching statistics of deep convolutional neural networks. However, these algorithms require regularization terms or user-added spatial…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Liping Yin , Albert Chua

Reconstructing the 3D mesh of a general object from a single image is now possible thanks to the latest advances of deep learning technologies. However, due to the nontrivial difficulty of generating a feasible mesh structure, the…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Junyi Pan , Xiaoguang Han , Weikai Chen , Jiapeng Tang , Kui Jia
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