In the past decade, exemplar-based texture synthesis algorithms have seen strong gains in performance by matching statistics of deep convolutional neural networks. However, these algorithms require regularization terms or user-added spatial tags to capture long range constraints in images. Having access to a user-added spatial tag for all situations is not always feasible, and regularization terms can be difficult to tune. Thus, we propose a new set of statistics for texture synthesis based on Sliced Wasserstein Loss, create a multi-scale method to synthesize textures without a user-added spatial tag, study the ability of our proposed method to capture long range constraints, and compare our results to other optimization-based, single texture synthesis algorithms.
@article{arxiv.2211.11137,
title = {Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein Loss},
author = {Liping Yin and Albert Chua},
journal= {arXiv preprint arXiv:2211.11137},
year = {2024}
}